ManiaLive 1 r267

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The_Big_Boo
Posts: 1041
Joined: 15 Jun 2010, 15:46

ManiaLive 1 r267

Post by The_Big_Boo » 12 Sep 2011, 22:19

New version of ManiaLive 1 with really small changelog ^^

Threading
Fixed a bug preventing to use threading with only sqlite3 enabled

Bill plugin
Fixed and optimized

As usual, this version and standard plugins can be downloaded from here: http://code.google.com/p/manialive/downloads/list

Edit: Bill plugin wasn't really fixed, it should be now.
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corto-72
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Re: ManiaLive 1 r264

Post by corto-72 » 13 Sep 2011, 18:34

Hi The_Big_Boo,

Quick question, from this post, I understand we should be able to interact in-game with the script using Entry type ML element.

I had a quick look at the code, but I am not sure if we can access the player's input from the Entry element with the action callbacks....Do you know if this true?
I guess we can handle them by using the onPlayerManiaLinkPageAnswer functions but then I am not sure what would be executed first, the ML call back or the onPlayerManiaLinkPageAnswer function...

Thanks in advance for the feedback...

The_Big_Boo
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Re: ManiaLive 1 r264

Post by The_Big_Boo » 13 Sep 2011, 20:19

corto-72 wrote:I had a quick look at the code, but I am not sure if we can access the player's input from the Entry element with the action callbacks....Do you know if this true?
True, unfortunately :?
corto-72 wrote:I guess we can handle them by using the onPlayerManiaLinkPageAnswer functions but then I am not sure what would be executed first, the ML call back or the onPlayerManiaLinkPageAnswer function...
The ML callback is supposed to be executed first.

Something need to be done about this as many other things in the windowing system and so it's on my todo list. In the future, entries' values will be sent to the callback.


Btw, it's a topic about ManiaLive 1, which doesn't work with TM² dedicated. You should have posted this in ManiaLive 2 topic ;)
OS: Win 7 Pro x64
RAM: 2x4GB Corsair @ 1600MHz
CPU: Intel i5 760 @ 3.6GHz
Mobo: Asus P7P55D-E
GPU: NVidia GTX 760 2GB
HDD: WD Black 1TB
Sound: VIA VT1828S (onboard)
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corto-72
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Re: ManiaLive 1 r264

Post by corto-72 » 13 Sep 2011, 20:24

oups ... sorry, but thanks anyway for the answer!

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Slig
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Re: ManiaLive 1 r267

Post by Slig » 30 Nov 2011, 00:12

In ManiaLive1_r267.zip the libraries\ManiaLiveApplication\Application.php file show 'const Version = 239;' and not 267. ;)

Anyway, it would have been better to have dedimania plugin announce a version number containing also a reference to it's own release and not only to the running ML one : actually it's not possible to know if the issue notified by Xymph there is linked to ML 239, 267 or to an older DM plugin :?

The_Big_Boo
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Re: ManiaLive 1 r267

Post by The_Big_Boo » 30 Nov 2011, 00:53

As almost nothing changed between r239 and r267, it must be linked to the Dedimania plugin itself. And so this bug can probably appear in a future Dedimania² plugin if nothing is done :?
OS: Win 7 Pro x64
RAM: 2x4GB Corsair @ 1600MHz
CPU: Intel i5 760 @ 3.6GHz
Mobo: Asus P7P55D-E
GPU: NVidia GTX 760 2GB
HDD: WD Black 1TB
Sound: VIA VT1828S (onboard)
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nocturne
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Joined: 23 Jun 2010, 21:31

Re: ManiaLive 1 r267

Post by nocturne » 30 Nov 2011, 04:43

If the Nadeo devs still plan on releasing a version on ML2, I suppose we should go ahead and change the naming scheme for our version so they don't accidentally get confused for eachother, just in case.. :roll:

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