What do you mean by "quite common"?
Anyway, I really don't have any other idea about how to find and fix this issue... I don't know what's in common among those getting it (if it's a hardware thing, an OS thing, a config thing, a particular moment during dedicated execution as I already asked for having the server status information, ...) and I still can't reproduce it whatever I try So, unfortunately, there's nothing I can do anymore...
Dedicated Server API Client Communication
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Re: Dedicated Server API Client Communication
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Re: Dedicated Server API Client Communication
We are using the API in eXpansion we never had an issue, I think it works great
the fact that their amount changes suggest that it is due to changes you are doing I would say. Need to try and see that. I think checking response time and loop times to see if there is a problem with that would be interesting also.
the fact that their amount changes suggest that it is due to changes you are doing I would say. Need to try and see that. I think checking response time and loop times to see if there is a problem with that would be interesting also.
Developper for The next generation, Clean and Powerfull controller eXpansion for your SM & TM server . Working on eXpansion² with full MP4 support and many other awesome features...
Re: Dedicated Server API Client Communication
hi, we are using the version from 4th of May. we probably should update
We do 60 cycles per second, default of Manialive.
We do 60 cycles per second, default of Manialive.
Developper for The next generation, Clean and Powerfull controller eXpansion for your SM & TM server . Working on eXpansion² with full MP4 support and many other awesome features...
- w1lla
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Re: Dedicated Server API Client Communication
apparently it gives some issues in getMaxPlayers(); in the widgetPlugin. Maybe its better to set a debug line there to make certain it can get data or not.
or add a try catch exception line into it to figure the problem out.
or add a try catch exception line into it to figure the problem out.
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Re: Dedicated Server API Client Communication
the timeout is only happening frequently there because it's called so often
- w1lla
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Re: Dedicated Server API Client Communication
where it seems to be based on everyplayerconnect aswell as certain callbacks. Just by looking at the code found on github.
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OS: Windows 10 x64 Professional
MB: MSI 970A-G46
Processor: AMD FX-6300 3500 mHz
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Video: SAPPHIRE DUAL-X R9 280X 3GB GDDR5
KB: Logitech G510s
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OS: Windows 10 x64 Professional
MB: MSI 970A-G46
Processor: AMD FX-6300 3500 mHz
RAM Memory: 16 GB DDR3
Video: SAPPHIRE DUAL-X R9 280X 3GB GDDR5
KB: Logitech G510s
Mouse: Logitech G300s
Mode Creation
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