Dedicated Server API Client Communication

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The_Big_Boo
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Re: Dedicated Server API Client Communication

Post by The_Big_Boo »

What do you mean by "quite common"?
Anyway, I really don't have any other idea about how to find and fix this issue... I don't know what's in common among those getting it (if it's a hardware thing, an OS thing, a config thing, a particular moment during dedicated execution as I already asked for having the server status information, ...) and I still can't reproduce it whatever I try :? So, unfortunately, there's nothing I can do anymore...
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oliverde8
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Re: Dedicated Server API Client Communication

Post by oliverde8 »

We are using the API in eXpansion we never had an issue, I think it works great :thx:

the fact that their amount changes suggest that it is due to changes you are doing I would say. Need to try and see that. I think checking response time and loop times to see if there is a problem with that would be interesting also.
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oliverde8
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Re: Dedicated Server API Client Communication

Post by oliverde8 »

hi, we are using the version from 4th of May. we probably should update :roflol:

We do 60 cycles per second, default of Manialive.
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w1lla
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Re: Dedicated Server API Client Communication

Post by w1lla »

apparently it gives some issues in getMaxPlayers(); in the widgetPlugin. Maybe its better to set a debug line there to make certain it can get data or not.

or add a try catch exception line into it to figure the problem out.
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steeffeen
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Re: Dedicated Server API Client Communication

Post by steeffeen »

the timeout is only happening frequently there because it's called so often
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    w1lla
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    Re: Dedicated Server API Client Communication

    Post by w1lla »

    where it seems to be based on everyplayerconnect aswell as certain callbacks. Just by looking at the code found on github.
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