Checkpoint rank HUD (screenshot)

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Doudou
Posts: 3
Joined: 13 Feb 2016, 08:25

Checkpoint rank HUD (screenshot)

Post by Doudou »

Hello,
I started playing tm2 and I found something that I always look (at every single cp almost) missing (see screenshot).
PLease tell me there is a way to enable this table in tm2.
Thanks
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TMarc
Posts: 15441
Joined: 05 Apr 2011, 19:10
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Re: Checkpoint rank HUD (screenshot)

Post by TMarc »

Where did you play TM² exactly?

Actually it depends on the servers, if they are using controllers which have such checkpoint related widgets.
Some servers have them, but don't display them, to not overload the screen. Perhaps you can chose them with a menu.
Doudou
Posts: 3
Joined: 13 Feb 2016, 08:25

Re: Checkpoint rank HUD (screenshot)

Post by Doudou »

I can't find the option to enable it back (maybe I'm blind :S ) I believe the servers are using XAseco ">> SM I| Fullspeed" for example.

Thank you
hackie
Posts: 1178
Joined: 19 Jul 2012, 22:43

Re: Checkpoint rank HUD (screenshot)

Post by hackie »

Doudou wrote:I can't find the option to enable it back (maybe I'm blind :S ) I believe the servers are using XAseco ">> SM I| Fullspeed" for example.

Thank you

That can't be enabled by drivers , only the server admin can enable that.
I believe its needs to be enabled in RE ( Records Eyepiece ) , a plugin for Xaseco.
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Doudou
Posts: 3
Joined: 13 Feb 2016, 08:25

Re: Checkpoint rank HUD (screenshot)

Post by Doudou »

Ok :( thank you for your time
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