Hey there,
I'm testing VisualBasic a bit and made some things already. Just watch my german tutorial "how to make a tmt-troll". I had the idea to create a ManiaLink-Viewer. I just wanted to open a manialink (interface of it) with a visual-basic-form. So i uploaded my seaside-interface-xml-file to my webhost and had the adress. But does anyone know hot to implement the xml-file into the form and does it work? Or have I to include the maniaPlanet textures in the resources-file?
Thanks in advance,
Florenzius
##EDIT## Here you can see my software: https://youtu.be/R_vWhjSo6F4
Implement ManiaLinks in VisualBasic-Software?
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- Florenzius
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Implement ManiaLinks in VisualBasic-Software?
Creative Director at UNBITN - 3D Modeler for Pursuit - ManiaPlanet Translator and Beta tester - Freelancer for Ubisoft Nadeo
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- Florenzius
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Re: Implement ManiaLinks in VisualBasic-Software?
Did I said, nadeo has forbidden it to me?adamkooo2 wrote:sorry but I was my idea,ManiaDesign wrote:I had the idea to create a ManiaLink-Viewer. I just wanted to open a manialink (interface of it)
and you said: "you can´t (I can´t) do it because nadeo doen´t allow it"
but I like the idea ,so nevermind
my tip:
-you should try to implement the manialink language into the code
No, I didn't.
And the "language" is XML. And i can't implement it
Creative Director at UNBITN - 3D Modeler for Pursuit - ManiaPlanet Translator and Beta tester - Freelancer for Ubisoft Nadeo
___
MB - B550 AORUS ELITE
RAM - 32GB
CPU - AMD Ryzen 5 3600XT
GPU - Nvidia GeForce RTX 3070Ti
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MB - B550 AORUS ELITE
RAM - 32GB
CPU - AMD Ryzen 5 3600XT
GPU - Nvidia GeForce RTX 3070Ti
Re: Implement ManiaLinks in VisualBasic-Software?
Hello,
Florenzius and me are creating this project and please don't say it's yours and if you have something against it just write me a pm.
regards
Florenzius and me are creating this project and please don't say it's yours and if you have something against it just write me a pm.
regards
Re: Implement ManiaLinks in VisualBasic-Software?
Sorry manionic wrote:Hello,
Florenzius and me are creating this project and please don't say it's yours and if you have something against it just write me a pm.
regards
Re: Implement ManiaLinks in VisualBasic-Software?
please can anyone help us? It would be nice
- Florenzius
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Re: Implement ManiaLinks in VisualBasic-Software?
How the guys from tmladder got it to make a ml-viewer? It's hard, but to do it ONLINE is harder, but they used html and i don't have any html-knowledge. I found a manialink, that works and the ml is showed. It's not the most beautiful manialink but it works.
Here a picture: http://i.imgur.com/AeY2raD.png
So it must be possible in visual basic. I just included the (for example) xml-file from trackmania lake but how to include it in an empty windows form? And the second problem will be: In the xml-file are many names of the ManiaPlanet-textures. But it's only the xml, so if it's in a form no later than then must be an error, because many resources are missing.
So, how they got them? I don't know who made this, but maybe he's on the forum here...
If anyone can help, please write it
Best regards,
Florenzius
Here a picture: http://i.imgur.com/AeY2raD.png
So it must be possible in visual basic. I just included the (for example) xml-file from trackmania lake but how to include it in an empty windows form? And the second problem will be: In the xml-file are many names of the ManiaPlanet-textures. But it's only the xml, so if it's in a form no later than then must be an error, because many resources are missing.
So, how they got them? I don't know who made this, but maybe he's on the forum here...
If anyone can help, please write it
Best regards,
Florenzius
Creative Director at UNBITN - 3D Modeler for Pursuit - ManiaPlanet Translator and Beta tester - Freelancer for Ubisoft Nadeo
___
MB - B550 AORUS ELITE
RAM - 32GB
CPU - AMD Ryzen 5 3600XT
GPU - Nvidia GeForce RTX 3070Ti
___
MB - B550 AORUS ELITE
RAM - 32GB
CPU - AMD Ryzen 5 3600XT
GPU - Nvidia GeForce RTX 3070Ti
Re: Implement ManiaLinks in VisualBasic-Software?
The best and fastest way to only view a local stored ManiaLink XML file is to use the ManiaPlanet game client itself.
Simply enter the path to the XML file into the ManiaPlanet address bar in the following form:
Simply enter the path to the XML file into the ManiaPlanet address bar in the following form:
Code: Select all
file://Media\Manialinks\MyManialink.xml
- Florenzius
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Re: Implement ManiaLinks in VisualBasic-Software?
Thanks for the answer, but the idea was, to view manialinks without maniaplanet in a software. Do you think it's possible?Electron wrote:The best and fastest way to only view a local stored ManiaLink XML file is to use the ManiaPlanet game client itself.
Simply enter the path to the XML file into the ManiaPlanet address bar in the following form:
Code: Select all
file://Media\Manialinks\MyManialink.xml
Creative Director at UNBITN - 3D Modeler for Pursuit - ManiaPlanet Translator and Beta tester - Freelancer for Ubisoft Nadeo
___
MB - B550 AORUS ELITE
RAM - 32GB
CPU - AMD Ryzen 5 3600XT
GPU - Nvidia GeForce RTX 3070Ti
___
MB - B550 AORUS ELITE
RAM - 32GB
CPU - AMD Ryzen 5 3600XT
GPU - Nvidia GeForce RTX 3070Ti
Re: Implement ManiaLinks in VisualBasic-Software?
It is possible. Search for Manialink Designer and Manialinks Editor, two WYSIWIG Manialink editors for TM1 as further examples.ManiaDesign wrote:Thanks for the answer, but the idea was, to view manialinks without maniaplanet in a software. Do you think it's possible?
But such a project needs a lot of planning. You need to consider how to implement the xml elements, how to translate the coordinate system, implement the layers, support style sheets and so on.
- Florenzius
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Re: Implement ManiaLinks in VisualBasic-Software?
Puhh, that sound like many work... Maybe I do it^^Electron wrote:It is possible. Search for Manialink Designer and Manialinks Editor, two WYSIWIG Manialink editors for TM1 as further examples.ManiaDesign wrote:Thanks for the answer, but the idea was, to view manialinks without maniaplanet in a software. Do you think it's possible?
But such a project needs a lot of planning. You need to consider how to implement the xml elements, how to translate the coordinate system, implement the layers, support style sheets and so on.
Creative Director at UNBITN - 3D Modeler for Pursuit - ManiaPlanet Translator and Beta tester - Freelancer for Ubisoft Nadeo
___
MB - B550 AORUS ELITE
RAM - 32GB
CPU - AMD Ryzen 5 3600XT
GPU - Nvidia GeForce RTX 3070Ti
___
MB - B550 AORUS ELITE
RAM - 32GB
CPU - AMD Ryzen 5 3600XT
GPU - Nvidia GeForce RTX 3070Ti
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