MapEdit - A blockmixing tool for Maniaplanet games

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Wormii
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Re: MapEdit - A blockmixing tool for Maniaplanet games

Post by Wormii » 09 Jul 2014, 20:24

bas_ekkelenkamp wrote:What is lacking in nadeo's ingame mixmapping tool? Works really well for me and I couldn't think of anything about it that needs to be updated or added.
This. I don't know anything else, but this.
http://kuvaton.com/k/y8Oe.jpg

Also:
http://forum.maniaplanet.com/viewtopic. ... 66&t=28363
wormi27z, wormi, w_rmi, kybermato, Worm, previously from teams [DFF], pls., Don|, PENTA>>, PkD/, [FBR], nyan'

roaSone9
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Re: MapEdit - A blockmixing tool for Maniaplanet games

Post by roaSone9 » 09 Jul 2014, 20:40

That's exactly what we need. Because this basic thing brings SO MANY possibilities.

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TGYoshi
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Re: MapEdit - A blockmixing tool for Maniaplanet games

Post by TGYoshi » 07 Feb 2015, 19:41

Finally updated the application (at least I'm faster than Nadeo regarding update release timings).
- Fixed all the bugs I've heard about so far related to map loading.
- Added classes the newer Maniaplanet version uses to allow current-version maps to be loaded too.
- Updated to Qt 5.3.2.
- Added a checkbox to toggle ghostblock-status in the flags panel.
- Half-assed objects parser, probably useless.

For your information, the flag for ground variants is 0x1000 (4096), should add a checkbox for that too :P. Might add a per-node clip toggle too if it feels useful.

Can be downloaded at https://dl.dropboxusercontent.com/u/779 ... ease_2.zip .
=3

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tnc1976
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Re: MapEdit - A blockmixing tool for Maniaplanet games

Post by tnc1976 » 08 Feb 2015, 13:31

Discovered and Downloaded today but it doesnt start ... missing libgcc_s_dw2-1.dll

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Electron
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Re: MapEdit - A blockmixing tool for Maniaplanet games

Post by Electron » 08 Feb 2015, 14:50

TGYoshi wrote:For your information, the flag for ground variants is 0x1000 (4096), should add a checkbox for that too :P. Might add a per-node clip toggle too if it feels useful.
Do you know the complete list of the block flags?
My list is very incomplete:

Code: Select all

0x00000001 Connected On 1 Side
0x00000002 Connected On 2 Sides
0x00000004 Connected On 3 Sides
0x00000005 Connected On 4 Sides
0x00000040 ???
0x00001000 On Ground
0x00004000 ???
0x00008000 Has Skin
0x00020000 ???
0x00100000 Has Block Parameters
0x10000000 Not Connected

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TGYoshi
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Re: MapEdit - A blockmixing tool for Maniaplanet games

Post by TGYoshi » 08 Feb 2015, 21:14

tnc1976 wrote:Discovered and Downloaded today but it doesnt start ... missing libgcc_s_dw2-1.dll
Added the dll's to the download now, should be fixed.
Electron wrote:
TGYoshi wrote:For your information, the flag for ground variants is 0x1000 (4096), should add a checkbox for that too :P. Might add a per-node clip toggle too if it feels useful.
Do you know the complete list of the block flags?
My list is very incomplete:

Code: Select all

0x00000001 Connected On 1 Side
0x00000002 Connected On 2 Sides
0x00000004 Connected On 3 Sides
0x00000005 Connected On 4 Sides
0x00000040 ???
0x00001000 On Ground
0x00004000 ???
0x00008000 Has Skin
0x00020000 ???
0x00100000 Has Block Parameters
0x10000000 Not Connected
Your side flags seem really weird, they seem to be related to [what] sides are connected. 0x40-0x400 or so are block variants (alternate looks).
0x4000 are non-user-placed blocks (automatically extending pillars in Stadium for example:
Image
https://i.imgur.com/KgILbIV.jpg
)
0x20000 means that the block is followed by an Unassigned1/0xFFFFFFFF block for whatever purpose that has.
0x10000000 is a ghostblock.
=3

Marsu
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Re: MapEdit - A blockmixing tool for Maniaplanet games

Post by Marsu » 09 Feb 2015, 02:06

I have a problem, when I try to launch the .exe it appear "This application failed to start because it could not find or load the Qt platform plugin "windows" If someone can help men you're welcome !

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TMarc
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Re: MapEdit - A blockmixing tool for Maniaplanet games

Post by TMarc » 09 Feb 2015, 02:12

TGYoshi wrote:- Updated to Qt 5.3.2.
Perhaps you need some Qt redistributable.
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TGYoshi
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Re: MapEdit - A blockmixing tool for Maniaplanet games

Post by TGYoshi » 09 Feb 2015, 14:31

Marsu wrote:I have a problem, when I try to launch the .exe it appear "This application failed to start because it could not find or load the Qt platform plugin "windows" If someone can help men you're welcome !
Well, I forgot just another dll :P. I've tested it on a computer without all the dlls in the path now, so it should really work now :D. (updated the download)
=3

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tnc1976
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Re: MapEdit - A blockmixing tool for Maniaplanet games

Post by tnc1976 » 10 Feb 2015, 17:11

mee.jpg
Sorry TGYoshi Downloaded it again but there is a .dll missing.

:cry:
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