(Outdated) MpEditorUnlimiter

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phil13hebert
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Re: MpEditorUnlimiter

Post by phil13hebert » 06 Oct 2013, 16:39

darkpuddle1 wrote:My antivirus keeps saying it's malware and deletes the file every time I execute it. :s
Wich antivirus are you using :o ?
It's normal that some antivirus take it as malware, because it's altering the game's memory (in the RAM).
If you want to be able to use it, add an exception for my program in your antivirus :thumbsup:
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du02
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Re: MpEditorUnlimiter

Post by du02 » 06 Oct 2013, 17:41

Great, to use with other blockmixing programs

:thx:
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Rots
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Re: MpEditorUnlimiter

Post by Rots » 06 Oct 2013, 17:41

@phil13hebert

run a http://www.virustotal.com exam and post it in the original post. For those who may have problems with their antiviruses or think it's a malware.
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phil13hebert
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Re: MpEditorUnlimiter

Post by phil13hebert » 06 Oct 2013, 18:21

Rots wrote:@phil13hebert

run a http://www.virustotal.com exam and post it in the original post. For those who may have problems with their antiviruses or think it's a malware.
Done :thumbsup:
darkpuddle1 wrote:My antivirus keeps saying it's malware and deletes the file every time I execute it. :s
I've added two virus scans on the first post :)
OS: Windows 7 64 bit
CPU: Intel Core i7 3770 @ 3.40Ghz
RAM: 8GB DDR3 798MHz
GPU: Nvidia GeForce GTX 660 1536MB
Motherboard: Intel 0KM92T
Sound: 7.1
Peripherals: Logitech G510, SteelSeries sensei raw, Corsair vengeance 1500

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darkpuddle1
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Re: MpEditorUnlimiter

Post by darkpuddle1 » 06 Oct 2013, 19:34

Thanks, I used avast by the way, but it seems fine now I added an exception :)
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kurtbel
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Re: MpEditorUnlimiter

Post by kurtbel » 30 Oct 2013, 08:44

du02 wrote:Great, to use with other blockmixing programs

:thx:
Like what? Would u tell ? Better? Tks

tcq
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Re: MpEditorUnlimiter

Post by tcq » 30 Oct 2013, 09:00

kurtbel wrote:
du02 wrote:Great, to use with other blockmixing programs

:thx:
Like what? Would u tell ? Better? Tks
I personally take the combination between MpEditorUnlimiter and MapEdit. MpEditorUnlimiter for checking how a specific mix would work and then MapEdit to either mix the blocks (e.g. if I need the air variation of one block on ground level or vice versa) or to remove graphical glitches after a MPEditorUnlimiter mix.

Tipiizor
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Re: MpEditorUnlimiter

Post by Tipiizor » 30 Oct 2013, 11:27

tcq, you can use air version of blocs on ground with mpunlimiter.

To do that, place a bloc in the air, use copy paste, select cut, and the paste in on ground.
(contrary works too)
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tcq
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Re: MpEditorUnlimiter

Post by tcq » 30 Oct 2013, 12:16

Ah okay, thank you very much for this, didn't know :)

Still its a little bit more inconvenient than it was possible with the original unlimiter. Hope that phil13hebert (who is doing an awesome job by the way) might be able to include this functionality where you can select the variations of the block as well as the air/ground variations in game. Then it would be nearly perfect.

Keep it going :thumbsup:

Tipiizor
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Joined: 17 Aug 2011, 01:19

Re: MpEditorUnlimiter

Post by Tipiizor » 30 Oct 2013, 12:24

Let's hope for that :)
OS: Windows 7 Ultimate x64
CPU: QuadCore Intel Core i5-2500K@3.4GHz
RAM: 2x G Skill F3-12800CL9-4GBXL
GPU: Geforce GTX 970 EXOC
Motherboard: Asus P8P67-M
HDD(s): Sandisk ultra Pro II (240 Go) / WDC WD10EACS-14ZJB0 (931 Go)
Sound: Realtek ALC887

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