Custom TM2 United/Multi-Envi Open Alpha

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steeffeen
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Custom TM2 United/Multi-Envi Open Alpha

Post by steeffeen » 19 Sep 2013, 16:19

hey community

Keep in mind that the following is absolutely Work In Progress content

I've shut down the test server for now and might bring it back in the future if the solution of Nadeo doesn't appeal

i started building my own version of a united/multi-environment server system
it's far from being finished but you're open to check it out already

http://steeffeen.com/united.php
(or search for "united" in the server browser)

what it does?
after each map it switches you over to the next server which is running another environment
current rotation: canyon > stadium > valley > canyon > ..

it already supports local and dedimania records

all envis are running time attack with some random maps from mania-exchange that i've added
they might not be the best so i'm open to add some operators from the community who will be able to add and remove maps
just hit me if you want to help out

don't hesitate to post feedback and ideas (but bear in mind that the current version is an early alpha without big extra functions^^)
it might crash some-when needing me to restart the tool, i'm sorry in that case

for the records: i'm developing a new server controller for this purpose
it will be publicly available when it's done (including the United plugin)

have fun :)

steff

// Edit: added more information
Last edited by steeffeen on 18 Mar 2014, 22:46, edited 17 times in total.
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    PapyChampy
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    Re: TM2 United

    Post by PapyChampy » 19 Sep 2013, 16:20

    Gonna try this asap, nice work.
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    phil13hebert
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    Re: TM2 United Alpha

    Post by phil13hebert » 19 Sep 2013, 16:45

    Wow Steeffeen ! You're one of the best !

    Edit : I tried your server, but it's staying in Canyon every map and map are Nadeo's default one :S
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    steeffeen
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    Re: TM2 United Alpha

    Post by steeffeen » 19 Sep 2013, 17:02

    just restarted it
    seems like it wasn't running :D
    please rejoin
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      steeffeen
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      Re: TM2 United Alpha

      Post by steeffeen » 19 Sep 2013, 17:06

      okay bad idea announcing it without being able to check if it's running :teub:

      gonna get home and post again when it's up
      sorry -.-
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        Re: TM2 United Alpha

        Post by phil13hebert » 19 Sep 2013, 17:11

        steeffeen wrote:okay bad idea announcing it without being able to check if it's running :teub:

        gonna get home and post again when it's up
        sorry -.-
        No problem, take your time :D

        Edit : Everything is fine right now :thumbsup:
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        steeffeen
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        Re: TM2 United Open Alpha

        Post by steeffeen » 19 Sep 2013, 18:31

        okay it's fine now :)
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          Re: TM2 United Open Alpha

          Post by TheM » 19 Sep 2013, 20:09

          Nice work! I'm gonna try this out now ... :)
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          Re: TM2 United Open Alpha

          Post by steeffeen » 19 Sep 2013, 21:48

          as some of you might have noticed the whole thing isn't running consistently yet :(

          sorry for those who wanted to try it but couldn't
          if you join one of the server and don't get redirected instantly to the currently active game server (that shows local records) -> it's broken

          thanks for everyone offering to be a test person :)
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            Re: TM2 United/Multi-Envi Open Alpha

            Post by BigBuddha » 19 Sep 2013, 22:15

            It works fine now. Everybody get in here :D

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