Custom TM2 United/Multi-Envi Open Alpha

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Rasque
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Re: TM2 United/Multi-Envi Open Alpha

Post by Rasque » 19 Sep 2013, 23:26

ATM Canyon only maps there with Nadeo ones.
But I'm excited about this whole thing^^

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phil13hebert
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Re: TM2 United/Multi-Envi Open Alpha

Post by phil13hebert » 19 Sep 2013, 23:30

Rasque wrote:ATM Canyon only maps there with Nadeo ones.
But I'm excited about this whole thing^^
Yeah the server isn't correct right now :(
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tcq
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Re: TM2 United/Multi-Envi Open Alpha

Post by tcq » 20 Sep 2013, 08:06

Yeah, tried it yesterday by joining the canyon server, but was stuck on it without interface and only canyon maps playing. Looking forward for another try this weekend :)
Keep up the good work :thumbsup:

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Akbalder
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Re: TM2 United/Multi-Envi Open Alpha

Post by Akbalder » 20 Sep 2013, 08:37

Didn't Nadeo say that they would add multi environment in September?

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Re: TM2 United/Multi-Envi Open Alpha

Post by tcq » 20 Sep 2013, 08:56

Akbalder wrote:Didn't Nadeo say that they would add multi environment in September?
tcq wrote:
Hylis wrote:and we are working on titles being capable to be multi-env for my return of holiday (how convenient ^^)
Hylis wrote:I don't say it will be released when I come back. My return is a long period after the end of muy holidays. Just that we are working on it. It depends more on the update work than else.

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steeffeen
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Re: TM2 United/Multi-Envi Open Alpha

Post by steeffeen » 20 Sep 2013, 09:50

keep in mind that there most likely only will be multi-envi titles!
so that the players are still split into different titles
imho this sucks

of course a multi-envi solo campaign would be cool but
the first goal should rather be a multi-titles server and not multi-envi titles
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    Harrison_rus
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    Re: TM2 United/Multi-Envi Open Alpha

    Post by Harrison_rus » 29 Sep 2013, 13:17

    Thanks for server! (I want more peoples on this server :mrgreen: )
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    zootie
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    Re: TM2 United/Multi-Envi Open Alpha

    Post by zootie » 01 Oct 2013, 18:39

    I raced a couple of tracks and must say everything worked just fine. The switch between titles were flawless.

    So very well done and thanks for all the hard work :3

    :pil :pil :pil
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    magnetik
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    Re: TM2 United/Multi-Envi Open Alpha

    Post by magnetik » 01 Oct 2013, 18:42

    I was going to do it on my free time with ManiaLive !

    Nice project :thumbsup:

    Why redevelopping another server controller for this project (just curiosity ^^) ?
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    steeffeen
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    Re: TM2 United/Multi-Envi Open Alpha

    Post by steeffeen » 01 Oct 2013, 19:04

    thanks for the feedback guys :)

    @magnetik
    because i don't really like how most of the controllers are built
    they have always some weird stuff
    - ugly coding
    - not fully object oriented
    - ugly configuration
    - ugly extensibility
    - ugly coding
    - ...

    and as the controller has to manage several server at once the plugins and other stuff of existing controllers might screw up things by affecting the execution

    //Edit: okay that sounds like i'm saying everyone but me is writing bad code -.- ^^
    that's obviously not true
    but some controllers have some bad code for sure
    anyways, that's only a small concern
    the main point though was the incompatibility with plugins etc
    the active server changes all the time and people would expect that every plugin of xaseco2 or manialive (for example) will work with my tool
    but i can't provide that, so it's better to build a new controller which will work 100% fine with the multi-envi tool
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