Titelpack File Input Bug

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OrecaShadow
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Titelpack File Input Bug

Post by OrecaShadow » 25 Sep 2014, 17:41

Hey, i wanted to bring out this week my Shootmania Titelpack "Tears"

i packed all into it what i have made since today: 1,3 GB

And i uploaded it already TWICE (2x 5h of uploading) i set in the Titel.XML all of the included files and folders to:

Code: Select all

<folders>
		<folder name="Media\Sounds\Tears" public="true" internal="true"/>
		<folder name="Items\Characters" public="true" internal="true"/>
		<folder name="Items\Debris" public="true" internal="true"/>
		<folder name="Items\Furniture" public="true" internal="true"/>
		<folder name="Items\****" public="true" internal="true"/>
		<folder name="Items\Labor" public="true" internal="true"/>
		<folder name="Items\Libary" public="true" internal="true"/>
		<folder name="Items\Organic" public="true" internal="true"/>
		<folder name="Items\Ornament" public="true" internal="true"/>
		<folder name="Items\Pictures" public="true" internal="true"/>
		<folder name="Items\Prison" public="true" internal="true"/>
		<folder name="Items\Lamps" public="true" internal="true"/>
		<folder name="Items\Statues" public="true" internal="true"/>
		<folder name="Items\Storage" public="true" internal="true"/>
		<folder name="Items\StormInvisible" public="true" internal="true"/>
		<folder name="Skins\Storm\Mod" public="true" internal="true"/>
		<folder name="Items\Building" public="true" internal="true"/>
	</folders>
All the Items are in it....
BUT not the sounds....

There are 1.601 Sounds and music Titels in it, and no trace of them in the Mediatracker:

Image


If i place all the sounds back to the Sound Folder in the documents they appear in the MT:

Image

Could you pls Fix this? Otherwise the release of Shootmania Tears will not come this soon, and the fans are waiting since half an year.

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Electron
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Re: Titelpack File Input Bug

Post by Electron » 25 Sep 2014, 17:51

Take a look at the docs. The "public" attribute should be "false" and the "internal" attribute should also be "false".
Push the "Inhaltsverzeichnis" button in the Title Pack creation menu. Are the sound files listed in the upper window? BTW this window should have scroll bars!

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OrecaShadow
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Re: Titelpack File Input Bug

Post by OrecaShadow » 25 Sep 2014, 18:01

Electron wrote:Take a look at the docs. The "public" attribute should be "false" and the "internal" attribute should also be "false".
Push the "Inhaltsverzeichnis" button in the Title Pack creation menu. Are the sound files listed in the upper window? BTW this window should have scroll bars!

I Think you dont understand it:

I want the sounds in it, but when i pack them into the titelpack and delete the files in my folder then, the Sounds are not listet in the MT..

Do you now understand?

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Electron
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Re: Titelpack File Input Bug

Post by Electron » 25 Sep 2014, 18:08

I suppose that I had understood you. See: Add data in a Title Pack

Code: Select all

* public defines whether or not the file is legible by someone who hasn't bought/unlocked the pack yet. for instance the packaging data is automatically added to the pack with the public flag, because the box case needs to be displayed to people who haven't installed to pack yet. But otherwise the meat of the pack is usually private. 

* internal defines whether the file is to be exposed in the ui, or if it's only referenced by some other data. So for instance if you add a map with the internal flag, it won't appear in the menu "edit map" or "play map". But it can be used by a playlist or a campaign. Or if you add a skin with the internal flag, it will be avaible if some ghost in a replay uses it. But it won't appear in the profile vehicle selection for the player to choose. (that's what happens for the files that are extracted by the dependencies finder, so if you add a map with a MT with a skinned car, the skin is included as internal file and not available for the player. If you also want the player to be able to select it, you have to add it in the files section.)
If you set internal="true" than your sound files are not visible in the user interface and can only referenced by maps or the custom menu for example.

Play around a bit with the flags, watch the two contents windows and see the results using a smaller test Title Pack.

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OrecaShadow
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Re: Titelpack File Input Bug

Post by OrecaShadow » 25 Sep 2014, 18:40

Electron wrote:I suppose that I had understood you. See: Add data in a Title Pack

Code: Select all

* public defines whether or not the file is legible by someone who hasn't bought/unlocked the pack yet. for instance the packaging data is automatically added to the pack with the public flag, because the box case needs to be displayed to people who haven't installed to pack yet. But otherwise the meat of the pack is usually private. 

* internal defines whether the file is to be exposed in the ui, or if it's only referenced by some other data. So for instance if you add a map with the internal flag, it won't appear in the menu "edit map" or "play map". But it can be used by a playlist or a campaign. Or if you add a skin with the internal flag, it will be avaible if some ghost in a replay uses it. But it won't appear in the profile vehicle selection for the player to choose. (that's what happens for the files that are extracted by the dependencies finder, so if you add a map with a MT with a skinned car, the skin is included as internal file and not available for the player. If you also want the player to be able to select it, you have to add it in the files section.)
If you set internal="true" than your sound files are not visible in the user interface and can only referenced by maps or the custom menu for example.

Play around a bit with the flags, watch the two contents windows and see the results using a smaller test Title Pack.

Ok thx i will try it.

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OrecaShadow
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Re: Titelpack File Input Bug

Post by OrecaShadow » 29 Sep 2014, 11:07

Ok, for me it works now, but some friends told me, that it doesn´t work :/ for the sounds

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Electron
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Re: Titelpack File Input Bug

Post by Electron » 03 Oct 2014, 15:37

For me it doesn't work also. But I want the opposite:
I need to hide some mods and car models from the user interface.

The mods and skins/models created by us / our clan should be selectable/usable by the player.
But third party mods and skins/models referenced by some maps should not be visible in the editor or in the garage.

It looks like there is no difference between
<file name="Skins\Stadium\Mod\OurClanMod.zip" public="false" internal="false"/>
and
<file name="Skins\Stadium\Mod\ThirdPartyMod.zip" public="false" internal="true"/>

or between
<file name="Skins\Vehicles\StadiumCar\OurClanCar.zip" public="false" internal="false"/>
and
<file name="Skins\Vehicles\StadiumCar\ThirdPartyCar.zip" public="false" internal="true"/>.

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OrecaShadow
Posts: 327
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Re: Titelpack File Input Bug

Post by OrecaShadow » 03 Oct 2014, 18:00

Electron wrote:For me it doesn't work also. But I want the opposite:
I need to hide some mods and car models from the user interface.

The mods and skins/models created by us / our clan should be selectable/usable by the player.
But third party mods and skins/models referenced by some maps should not be visible in the editor or in the garage.

It looks like there is no difference between
<file name="Skins\Stadium\Mod\OurClanMod.zip" public="false" internal="false"/>
and
<file name="Skins\Stadium\Mod\ThirdPartyMod.zip" public="false" internal="true"/>

or between
<file name="Skins\Vehicles\StadiumCar\OurClanCar.zip" public="false" internal="false"/>
and
<file name="Skins\Vehicles\StadiumCar\ThirdPartyCar.zip" public="false" internal="true"/>.
mhhh it seems like mods and ars are directly loaded by maniaplanet and not able to be changed by the script, i tried it also.

PS.: My problem is solved and works now fine

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TMarc
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Re: Titelpack File Input Bug

Post by TMarc » 03 Oct 2014, 18:11

OrecaShadow wrote: mhhh it seems like mods and ars are directly loaded by maniaplanet and not able to be changed by the script, i tried it also.

PS.: My problem is solved and works now fine
Would you like to share what you did, or is it working now by miracle? :)
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OrecaShadow
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Re: Titelpack File Input Bug

Post by OrecaShadow » 03 Oct 2014, 21:31

TMarc wrote:
OrecaShadow wrote: mhhh it seems like mods and ars are directly loaded by maniaplanet and not able to be changed by the script, i tried it also.

PS.: My problem is solved and works now fine
Would you like to share what you did, or is it working now by miracle? :)

I dont know XD i set all only to public True and Internal False and repacked the whole titelpack by deleting it before repack.

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