CTD while <quad autoscale="false">

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reaby
Posts: 956
Joined: 29 Dec 2010, 23:26
Location: Eastern Finland
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CTD while <quad autoscale="false">

Post by reaby »

Hi,

looks like the first player at server is affected with this bug.
We found this "again" while testing at undef server, i reported it while ago, looks like it's not fixed yet...

crashlog:
https://dl.dropboxusercontent.com/u/105 ... C3C3C3.txt

edit:
image with autoscale + rot using nearly 16:9 ratio:
https://dl.dropboxusercontent.com/u/105 ... oscale.jpg
https://dl.dropboxusercontent.com/u/105 ... oscale.jpg
Last edited by reaby on 15 Oct 2014, 22:52, edited 3 times in total.
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undef.de
Posts: 2095
Joined: 06 Apr 2011, 21:57
Location: Germany, North Sea Coast
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Re: CTD while <quad autoscale="false">

Post by undef.de »

Here are my crash logs:
http://www.undef.name/maniaplanet-beta/ ... C3C3B7.txt
http://www.undef.name/maniaplanet-beta/ ... C3C3C3.txt

And it would be nice if these attribute is also useable for <label>'s too.

EDIT: If i use <quad autoscale="false"> and adjust the opacity < 1.0, then the <quad> is placed at the wrong position, if the opacity is 1.0, then the position is correct.

EDIT: If i use RelativeRotation, then a <quad autoscale="false"> looks like this:

5:4 resolution
Image

16:9 resolution
Image
Developer of UASECO, a controller with support of the Modescript Gamemodes for TM².
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