Hey,
I think before the latest update that wasn't an issue, but somehow now the rendering on distance is using mipmaps for custom textures. It's noticeable at textures with alpha (for example metal grid textures) and that is really ugly. Please fix it, it worked fine before...
Here's an example of a map full of alpha textures. The rendering worked fine and you can't see any mipmaps without alpha. As you know, smaller mip maps already don't have an alpha and that really sucks.
https://i.imgur.com/zoUYjet.jpg
Now it looks like this on a smaller distance already:
https://i.imgur.com/XNoEaUz.jpg
(that image is no screenshot; it's rendered! Even in videos it looks like this)
It would really help to have a fix
[BUG] Mip Maps from custom textures are used for image rendering
- Florenzius
- Translator
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[BUG] Mip Maps from custom textures are used for image rendering
Post by Florenzius »
Creative Director at UNBITN - 3D Modeler for Pursuit - ManiaPlanet Translator and Beta tester - Freelancer for Ubisoft Nadeo
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