Performance report

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Re: Performance report

Post by maxi031 » 23 Feb 2013, 21:26

No mather how many players are there, or do i play in multyplayer or single, when the rocket hit the wall close
to my player, that particles effect from rocket explosion is causing huge frame drop that lasts as long as the explosion effect is visible.

2.PC Config
CPU: AMD Athlon(tm) 64 X2 Dual Core 4000+ 2.10 Ghz
GPU: Ati Radeon HD 4600
OS: Windows 7 Enterprise x32

3.Game Config
Fast (all default).
Resolution at 1360x768(16:9).

Captured when standing still and noting is happening:
Captured when rocket hit the wall and player is further from the wall:
Captured when player is close to wall and rocket hits:
My specs:
MOBO: MB AM3+ 970 Gigabyte GA-970A-DS3P
CPU: AM3+ AMD FX-8320E
GPU: Nvidia GeForce GTX750-Ti ASUS 2GB DDR5
RAM: DDR3 8GB 1866MHz Kingston HyperX
SSD: SATA3 120gb SanDisk
OS: Windows 7 Profesional SP1 64-bit OS

Posts: 22
Joined: 02 Mar 2013, 13:48

Re: Performance report

Post by tpower » 18 Mar 2013, 15:33

Just to add some interesting findings, and this seems to be good section for it, I'm not sure if developers are aware of this.

When refresh rate is above 100Hz, and target FPS is the same (as minimum), but drops to say 75-80FPS (on large area view). Disabling "Enable Multi-Threads" makes game a bit smoother in those situations, same is the case from TMF and all games in Maniaplanet (connected with core game engine). Game do not seem very smooth below 60FPS (compared to other games), and in some cases even at 75-80FPS (but those words are from perfectionist).

2.PC Config
Any PC i tested on. Athlon 2 x2, x4, unganged IMC, FX CPU's.
nVidia, AMD/ATI GPU's, do not matter.

3.Game Config
all game settings (mostly high/nice, very high/nice) when target FPS is above 100FPS. All situations with GPU/CPU sync,

Other than that, with properly configured system, even low end systems that can achieve desired target frame rate, have no significant problem with performance (compared to Trackmania).

EDIT: There is no performance difference with using Multi-Threads option vs. not using it. It is same, only smoother without it. But not using multi-threads can cause lag, go figure :)
Last edited by tpower on 20 Mar 2013, 01:58, edited 4 times in total.

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Joined: 02 Feb 2013, 20:31

Re: Performance report

Post by RatskilleR » 19 Mar 2013, 00:41

The Conditions

Having 60-70 all the time and not felling a smooth gameplay

PC Config:

Operating System
Microsoft Windows 7 Home Premium 64-bit SP1
Intel Core i7 3610QM @ 2.30GHz 67 °C
Ivy Bridge 22nm Technology
6.00 GB Dual-Channel DDR3 @ 798MHz (11-11-11-28)
VE228 (1920x1080@60Hz)
Intel HD Graphics 4000
NVIDIA GeForce GT 650M
Hard Drives
699GB Seagate ST9750420AS (SATA) 34 °C
Optical Drives

My Setting on Shootmania:

Game Config

Preset Very Fast
Max filtering Trilinear

I heard many ppl experience a huge difference btw having Cpu syncro immidiate to none but i dont feel any difference whatsoever.

On my Nvidia 3D Setting i have everything to have better performance .Vsync off ect...


Standing still

Shotting near wall

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Joined: 12 Apr 2013, 04:11

Re: Performance report

Post by bbgunshot » 12 Apr 2013, 06:04


1. I purchased SM day of launch and have been experiencing immense latency issues. My Ping and SnapShotDeltaTime are consistently in the thousands regardless of server choice or server location. At best, my gameplay experience is smooth with extremely frequent lag spikes that bring my ping to 600+ and makes the game completely unplayable. The number of players doesn't seem to play a role, simply trying to connect to a server gives the aforementioned results. Typically, I join a game of around 10 players.
Example: Image

2. My computer specifications are as follows.
Windows XP
1GB Nvidia Graphics card
3.4 GHz processor speed
250 Hard Drive with Approximately 85 Gigs of free space.
My internet speed

3. My settings are set to “Very Fast.” I do not believe this is an issue with my computer, because I can run SM without any lag in a private mach and in Editor Mode. I also have an exception made for SM in my Firewall. I am located in central USA if that might make any difference.

4. I'm not entirely sure how to view the Tcpu, however, when my game is running I typically get between 30-50 FPS. I will post a picture of the entire ping spreadsheet that you get by double tapping – and I will add the Tcpu once I can find it. ... ingAll.jpg

Thank you very much for taking the time to look into my problem. If there is a better place to direct my issue then please let me know. Thanks again.

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Joined: 14 Jul 2013, 23:34

Re: Performance report

Post by 51chicken » 27 Jul 2013, 18:59

Hylis wrote: To see the TCpu and TGpu, press 3 times CTRL + F11
It will help us to see if it is a CPU issue or GPU one.
Pressing CTRL + F11 3 times isn't doing anything for me. Would like to see this game run better, how do I use this command?

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Joined: 14 Jun 2010, 11:55
Location: France, Paris

Re: Performance report

Post by Alinoa » 29 Jul 2013, 10:42

I also tested the command Pressing CTRL + F11 and nothing happens. Maybe it's broken.
However you can display your framerate, audio, ping and snapshotdelta time by pressing the key next to the "0" on the main keyboard, twice, to bring up the analyser.
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Re: Performance report

Post by Ex-Alice007 » 05 Aug 2013, 08:04


ma config : Cm : Sabertooth Z-77
Ram :CORSAIR Vengeance 16Go (4x4Go) PC12800 1600 MHz CL9
Cpu : INTEL i5-3570K 3.4GHz
Cg : 660 O/c 3 froz Msi fois 2, SLI
Alim : SilentPro Gold 800
HDD Os : Kington v300 / 120Go SSD
Os : Seven 64 Pro Ultimate
Screen : Iiyama ProLite PLB2776HDS-B1 (J'attends du 2560 en 120hz...)
Casque-Mouse-Keyboard : Icce Blue Steals séries - G15...

Le jeu fonctionne moins mal avec 1 carte, avec les deux ça rame, freeze, l'extérieur de la map gligniotte...

Help Me !?!

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Re: Performance report

Post by Hylis » 05 Aug 2013, 09:08

on a une config similaire qui marche

tu as quoi comme settings? 1 frame CPU/GPU?

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Re: Performance report

Post by Ex-Alice007 » 05 Aug 2013, 10:05

Aucune pour les Cpu/Gpu.

J'ai aussi viré le "Activer D3D9Ex", mais j'active la "Vsync".

& je te parles même po des "Alt/Tab" c'est très long, & parfois ça plante les ombres... Un peu comme sur Cs sur les version 1.1/1.3/1.5.


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Re: Performance report

Post by Hylis » 05 Aug 2013, 10:50

possible que la non synchro et la vsync pose un problème au SLI, tu peux faire des tests?

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