[MP3.1 Fix09-10]Bug custom weapons[Still buged]

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Xenome77
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[MP3.1 Fix09-10]Bug custom weapons[Still buged]

Post by Xenome77 » 29 Jul 2014, 19:54

Hi

I wanna make an high speed projectile for my weapon but if you put value higher than 150m/s the projectile hit trough grids or wall. And if you go higher like light speed 299 792 458 just for example you hit trough 1/2/3 wall np.

So it's bug or physics can't accept these value ?
Last edited by Xenome77 on 20 Sep 2014, 03:08, edited 3 times in total.

Xenome77
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Re: [MP3 RC6]Bug custom weapons

Post by Xenome77 » 26 Aug 2014, 16:48

Any news ?

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djhubertus
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Re: [MP3 RC6]Bug custom weapons

Post by djhubertus » 26 Aug 2014, 17:12

For ultra fast projectiles they made beams and you should use beams.
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TitiShu
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Re: [MP3 RC6]Bug custom weapons

Post by TitiShu » 26 Aug 2014, 18:37

there are less option on beam...
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fleo
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Re: [MP3 RC6]Bug custom weapons

Post by fleo » 27 Aug 2014, 10:22

djhubertus wrote:For ultra fast projectiles they made beams and you should use beams.
We aim to create a more precise rail, so the beam editor is useless as it allows to create only as precise rails as the nadeo's one.
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Xenome77
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Re: [MP3 RC6]Bug custom weapons

Post by Xenome77 » 27 Aug 2014, 21:06

Yes i know but like it said before you can't manage anything on beam except effect sound reload ...

Btw 150m/s is not rly high speed if you want to make high speed projectile with some travel time like 0.5sec for 100M it's bugged you can hit trough grids.

I try with some weapons and they got all this bug.

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Re: [MP3 RC6]Bug custom weapons

Post by novationx » 31 Aug 2014, 01:21

I dont understand why a projectile ( fast or slow ) isnt simply stopped when it hits a surface.
So, its still a bug somehow & they should look into it imo.
The neverending waiting game has to stop.

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