Checkpoint & Finish Item

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AurelSM
Posts: 181
Joined: 06 Sep 2013, 19:02
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Checkpoint & Finish Item

Post by AurelSM »

Hey,

I pm angry_duck yesterday about problem seems still exist in mp4. Following his request I sent him my files.

I want to talk about functional Checkpoint et Finish Item. Spawn Item works.
I can create them, place them on a map, flag comes green, but there have no impact in game.

This was already an old story on this topic >
viewtopic.php?f=21&t=30992&p=244634&hil ... em#p244634

I don't know if something has been made in mp4.

I hope something could be done.

Thanks.
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Skyslide
Posts: 223
Joined: 14 Dec 2014, 17:20

Re: Checkpoint & Finish Item

Post by Skyslide »

_trigger_writewhateveryouwant (_trigger_WallCp123)
_socket_wallspawn1234567

Code: Select all

<Waypoint Type="Checkpoint"/>
-Checkpoint
-Start
-Finish
-StartFinish (multilap)

Code: Select all

<Item Type="$Object_Type" Collection="$Collection" AuthorName="Skyslide">
<Waypoint Type="Checkpoint"/>
  <Phy>
    <TriggerShape Type="mesh" File="$Name + Trigger.Shape.gbx"/>
    <MoveShape Type="mesh" File="$Name + .Shape.gbx"/>
  </Phy>
  <Vis>
    <Mesh File="$Name + .Mesh.gbx" />
 </Vis>
  <GridSnap HStep="16" VStep="4"/>
  <Levitation VStep="4" GhostMode="true"/>
  <Options AutoRotation="false" ManualPivotSwitch="true"/>
  <PivotSnap Distance="0"/>
<Pivots>
<Pivot Pos="0 0 0"/>
<Pivot Pos="0 -1.345 0"/>
<Pivot Pos="0 -1 0"/>
</Pivots>
</Item>
everything works for me lol
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