[BUG] Water Reflections

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killerboye
Posts: 42
Joined: 10 Apr 2013, 15:09
Location: Belgium
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[BUG] Water Reflections

Post by killerboye » 10 Aug 2017, 14:28

Hi Nadeo,

I've found a bug with the water reflections.
I am not exactly sure what causes it. I only get this bug when using medium or high water reflections. Low is fine.
It definitely has to do with mix mapping of a bush in the water. I have tried testing it on an empty water map, but I don't get this bug, so it has to be a combination of blocks.

A picture and video to show how it looks:

Image



eFFecT
Also known as sKiLL~eFF. or just eFFecT

LuckyBoy
Nadeo
Nadeo
Posts: 468
Joined: 14 Jun 2010, 17:43

Re: [BUG] Water Reflections

Post by LuckyBoy » 07 Sep 2017, 15:53

Hello,
Yes, the shading of (underwater) bush does not get clipped out by water plane in reflection, since bush are usually above water.
I may fix that for a future update.

Thanks

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killerboye
Posts: 42
Joined: 10 Apr 2013, 15:09
Location: Belgium
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Re: [BUG] Water Reflections

Post by killerboye » 28 Sep 2017, 22:18

Thanks for responding! :thumbsup:
I noticed this same bug in Valley where I created a mountain range with a lake on top of it where there are trees/forest placed on the lower ground level.
Also known as sKiLL~eFF. or just eFFecT

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