Hi Nadeo,
I've found a bug with the water reflections.
I am not exactly sure what causes it. I only get this bug when using medium or high water reflections. Low is fine.
It definitely has to do with mix mapping of a bush in the water. I have tried testing it on an empty water map, but I don't get this bug, so it has to be a combination of blocks.
A picture and video to show how it looks:
[media]https://clips.twitch.tv/CoyRoughNostrilPanicVis[/media]
eFFecT
[BUG] Water Reflections
- killerboye
- Posts: 73
- Joined: 10 Apr 2013, 15:09
- Location: Belgium
- Contact:
[BUG] Water Reflections
Also known as sKiLL~eFF. or just eFFecT
Re: [BUG] Water Reflections
Hello,
Yes, the shading of (underwater) bush does not get clipped out by water plane in reflection, since bush are usually above water.
I may fix that for a future update.
Thanks
Yes, the shading of (underwater) bush does not get clipped out by water plane in reflection, since bush are usually above water.
I may fix that for a future update.
Thanks
- killerboye
- Posts: 73
- Joined: 10 Apr 2013, 15:09
- Location: Belgium
- Contact:
Re: [BUG] Water Reflections
Thanks for responding!
I noticed this same bug in Valley where I created a mountain range with a lake on top of it where there are trees/forest placed on the lower ground level.
I noticed this same bug in Valley where I created a mountain range with a lake on top of it where there are trees/forest placed on the lower ground level.
Also known as sKiLL~eFF. or just eFFecT
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