Shadow/lights computing issues

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Joined: 23 Nov 2019, 16:59

Shadow/lights computing issues

Post by veltaz » 23 Nov 2019, 17:52

I have issues with lights computing on my map , it used to work properly and now it seems to be broken. ive tried to compute different quality , change graphics , put a block to update , remove lights and replaced them. it seems to be linked to the map , another player render the lights for me and had the same issue , also on other maps i had no issues with lights.
For some reason the "Lamp" seems to work properly but the "torch" and all the customs lamps don't. Also as you can see the lights on the surface looks fine , but when its underground or in a place without natural lights i have issues with it.
i've linked screens to explains better my issue , if anyone has experienced some similar issues or have ideas that could help it would be nice !
Capture3jp.jpg (229.84 KiB) Viewed 146 times
Captureaadadad.jpg (165.84 KiB) Viewed 146 times
Capture2jp.jpg (132.45 KiB) Viewed 146 times

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Location: Grenoble, France

Re: Shadow/lights computing issues

Post by niebo26 » 25 Nov 2019, 09:53


Do you use any custom blocks or items that were made with the Mesh Modeler on this map ?

"Don't mesh around !" - ® Haagse, 2019


Look for niebo26 in TMU & in TM² :)

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Re: Shadow/lights computing issues

Post by Electron » 25 Nov 2019, 18:55

I had already described a similar problem here in the beta forum. Also with my maps the problem with the shadow calculation appears rather where little natural outside light exists.

At first I thought the problem had to do with the stadium spotlight block 8-5-7. But it is actually a problem with the shadow calculation.

In my maps neither custom blocks nor items are used.

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