[COMPABILITY] TMNF Map / Replay import

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Ozon
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Joined: 24 Aug 2011, 13:12
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[COMPABILITY] TMNF Map / Replay import

Post by Ozon » 05 Jul 2018, 14:48

Hey Nadeo,

when I'm importing replays or maps from TMNF, some blocks have either wrong floor surfaces or they have one where they shouldn't.

Image
Image
Image

and many more.
On some maps, the game even crashes when trying to open them in the map editor.

Maps from the screenshots:
https://tmnforever.tm-exchange.com/main ... 86664#auto
https://tmnforever.tm-exchange.com/main ... 11018#auto

Cheers
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ManiaExchange Moderator, video person and experienced project organizer.
Discord: Ozon#0359 · MX · Adventcalendar resources · TM-Tube is back

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angry_duck
Nadeo
Nadeo
Posts: 176
Joined: 14 Oct 2011, 12:17

Re: [COMPABILITY] TMNF Map / Replay import

Post by angry_duck » 21 Aug 2018, 14:58

Hi
Those maps seem to use unofficial mix-mapping, achieved in TMUF with external tools. In that case there is no guaranteed compatibility in Maniaplanet. Sometimes the conversion might work, but sometimes it doesn't.
angry_duck

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Demented
Posts: 2129
Joined: 07 Nov 2010, 13:17
Location: United States

Re: [COMPABILITY] TMNF Map / Replay import

Post by Demented » 21 Aug 2018, 15:55

Yes. I have run into that too, but only with a few maps block mixed with unofficial mixmapping (like a hex editor).
Good news is you can usually remove and replace them using the ingame "Ghostblock" mode and they will still work. However, they will need to be revalidated.
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