[COMPABILITY] TMNF Map / Replay import

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Ozon
Posts: 969
Joined: 24 Aug 2011, 13:12
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[COMPABILITY] TMNF Map / Replay import

Post by Ozon »

Hey Nadeo,

when I'm importing replays or maps from TMNF, some blocks have either wrong floor surfaces or they have one where they shouldn't.

Image
Image
Image

and many more.
On some maps, the game even crashes when trying to open them in the map editor.

Maps from the screenshots:
https://tmnforever.tm-exchange.com/main ... 86664#auto
https://tmnforever.tm-exchange.com/main ... 11018#auto

Cheers
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ManiaExchange Lead Developer, video person and experienced project organizer.
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angry_duck
Nadeo
Nadeo
Posts: 185
Joined: 14 Oct 2011, 12:17

Re: [COMPABILITY] TMNF Map / Replay import

Post by angry_duck »

Hi
Those maps seem to use unofficial mix-mapping, achieved in TMUF with external tools. In that case there is no guaranteed compatibility in Maniaplanet. Sometimes the conversion might work, but sometimes it doesn't.
angry_duck
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Demented
Posts: 2329
Joined: 07 Nov 2010, 13:17
Location: United States

Re: [COMPABILITY] TMNF Map / Replay import

Post by Demented »

Yes. I have run into that too, but only with a few maps block mixed with unofficial mixmapping (like a hex editor).
Good news is you can usually remove and replace them using the ingame "Ghostblock" mode and they will still work. However, they will need to be revalidated.
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