Hey Nadeo,
when I'm importing replays or maps from TMNF, some blocks have either wrong floor surfaces or they have one where they shouldn't.
and many more.
On some maps, the game even crashes when trying to open them in the map editor.
Maps from the screenshots:
https://tmnforever.tm-exchange.com/main ... 86664#auto
https://tmnforever.tm-exchange.com/main ... 11018#auto
Cheers
[COMPABILITY] TMNF Map / Replay import
[COMPABILITY] TMNF Map / Replay import
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- angry_duck
- Nadeo
- Posts: 185
- Joined: 14 Oct 2011, 12:17
Re: [COMPABILITY] TMNF Map / Replay import
Hi
Those maps seem to use unofficial mix-mapping, achieved in TMUF with external tools. In that case there is no guaranteed compatibility in Maniaplanet. Sometimes the conversion might work, but sometimes it doesn't.
Those maps seem to use unofficial mix-mapping, achieved in TMUF with external tools. In that case there is no guaranteed compatibility in Maniaplanet. Sometimes the conversion might work, but sometimes it doesn't.
angry_duck
Re: [COMPABILITY] TMNF Map / Replay import
Yes. I have run into that too, but only with a few maps block mixed with unofficial mixmapping (like a hex editor).
Good news is you can usually remove and replace them using the ingame "Ghostblock" mode and they will still work. However, they will need to be revalidated.
Good news is you can usually remove and replace them using the ingame "Ghostblock" mode and they will still work. However, they will need to be revalidated.
CPU: Intel I7-4770 64Bit @ 3.4Ghz.
Ram: 32GB DDR3
GPU: Geforce GXT 1060 6.2GB DDR5
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Ram: 32GB DDR3
GPU: Geforce GXT 1060 6.2GB DDR5
Windows: 7 Pro SP1 64bit
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