[FIXED][BUG] Mesh Modeled blocks & items with dirt are not collidable

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Ozon
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[FIXED][BUG] Mesh Modeled blocks & items with dirt are not collidable

Post by Ozon » 24 Aug 2019, 01:04

Editing a block with dirt textures makes it uncollidable.



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killerboye
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Re: [BUG] Mesh Modeled blocks & items with dirt are not collidable

Post by killerboye » 25 Aug 2019, 17:54

Same issue, found a way to reproduce. It only occurs with custom blocks, not items.
While you are in the Mesh Modeler of a custom block and press save, the collision is gone.
If you press save while in the Item Editor (1 menu back) and press save, the collision is there.
I was able to switch between collision and no collision on the same item, so it seems that the save behavior is different.

Reproduce instructions:
1. pick any block, create a custom block
2. edit the mesh (go to mesh modeler) and change whatever.
3. save the block while you are still in the mesh modeler
4. exit mesh modeler and exit item editor (no save prompts as the last state of the block was already saved)
5. place the custom block and spawn your car, the car will go through the block

Extra steps to fix - workaround:
6. open back the custom block (item editor)
7. press save
8. exit (go back to map editor), spawn the car and collisions of the block will work
Also known as sKiLL~eFF. or just eFFecT

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wraith
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Re: [BUG] Mesh Modeled blocks & items with dirt are not collidable

Post by wraith » 27 Aug 2019, 19:43

Thanks buddy, been pulling my hair out today while building a project then i was thinking not finish it.
after scavfan shared your work around link i can now move forward in some kind of way.
thanks again :1010
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niebo26
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Re: [FIXED][BUG] Mesh Modeled blocks & items with dirt are not collidable

Post by niebo26 » 03 Sep 2019, 16:13

Hey everyone,

The bug was due to a previous fix for a certain map in last update.
But this one should be fixed in the next update for good :thumbsup:

i hope... :roflol:
"Don't mesh around !" - ® Haagse, 2019

SUPER SONIC SPEED !

Look for niebo26 in TMU & in TM² :)

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