I am currently on editing the player animation. Problem is that for example I cannot change every geometry setting (like the mouth angles etc.). Is there a way to edit them anyway (make the shootman smile)? Is streching of geometry somehow allowed?
Would be cool to know more about the action maker and all it's features.
Thanks!
EDIT: also , how to make the animation smoother?
More shortcuts and tips for player animation?
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More shortcuts and tips for player animation?
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Re: More shortcuts and tips for player animation?
At the moment, there's no way to make the animation smoother, except adding keyframe every 3 centiseconds.
Talking about that, the delta mode is still bugged. Maybe could you change this to transformation mode, as movement and so on...
Talking about that, the delta mode is still bugged. Maybe could you change this to transformation mode, as movement and so on...
- purification
- Posts: 1020
- Joined: 11 Aug 2010, 17:59
- Location: Resting...
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Re: Suggestion ?
Otherwise, I have a suggestion. Lot of players here (as I), we are all beginners in animation, so here's my suggestion.
As in Blender or others profesionnal 3D softwares, our animation is shown by a trajectory trail, and each frame is determined by a dot on it, and these, i.e. : on each bodypart of the character. It could accurate our animation work, and make it more smoothly. Of course, these appears in the scenario and not in the timeline.
What d'ya think ?
As in Blender or others profesionnal 3D softwares, our animation is shown by a trajectory trail, and each frame is determined by a dot on it, and these, i.e. : on each bodypart of the character. It could accurate our animation work, and make it more smoothly. Of course, these appears in the scenario and not in the timeline.
What d'ya think ?
Re: Suggestion ?
Yeah , same for cameras would be great in the mediatracker!purification wrote:Otherwise, I have a suggestion. Lot of players here (as I), we are all beginners in animation, so here's my suggestion.
As in Blender or others profesionnal 3D softwares, our animation is shown by a trajectory trail, and each frame is determined by a dot on it, and these, i.e. : on each bodypart of the character. It could accurate our animation work, and make it more smoothly. Of course, these appears in the scenario and not in the timeline.
What d'ya think ?
ManiaExchange Lead Developer, video person and experienced project organizer.
Discord: Ozon#0359 · MX · Adventcalendar resources · TM-Tube is back
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