Suggestion : Permanent Action

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TitiShu
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Suggestion : Permanent Action

Post by TitiShu » 31 Aug 2014, 23:21

An option to activate/desactivate an action would be very good

For example in SpeedBall we wan't to add some particles on the ball owner but we can't simply Enable/Disable the action

and we want more control on particles for action... there are many for weapon but just some for action... no way to change particles count, life, rotation etc....
Last edited by TitiShu on 01 Sep 2014, 01:59, edited 1 time in total.
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novationx
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Re: Suggestion : Permanent Action

Post by novationx » 01 Sep 2014, 00:01

+1 !
NADEO y u do diz? :oops: #MP4

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Cerovan
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Re: Suggestion : Permanent Action

Post by Cerovan » 01 Sep 2014, 09:12

TitiShu wrote:An option to activate/desactivate an action would be very good

For example in SpeedBall we wan't to add some particles on the ball owner but we can't simply Enable/Disable the action
That's already possible, you just need to load the action on a free slot, you don't need to bind it. The aura will be visible until you deload the action of the player.
TitiShu wrote:and we want more control on particles for action... there are many for weapon but just some for action... no way to change particles count, life, rotation etc....
We know that there some lack of features for the ActionMaker for aura type effects but i can't tell if or when it'll be "fixed" :)
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