An option to activate/desactivate an action would be very good
For example in SpeedBall we wan't to add some particles on the ball owner but we can't simply Enable/Disable the action
and we want more control on particles for action... there are many for weapon but just some for action... no way to change particles count, life, rotation etc....
Suggestion : Permanent Action
Moderator: NADEO
Suggestion : Permanent Action
Last edited by TitiShu on 01 Sep 2014, 01:59, edited 1 time in total.
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CPU: i5 2500k
RAM: 2x4Go G.Skill Ares
GPU: MSI GTX570
Board: Asus P8Z68-V LX
HDD: WD Green + WD Black
SSD: Crucial M4 64Go
Sound: Realtek (onboard)
Peripherals: Mouse G700 - Keyboard G19 - Headset Roccat Kave
Re: Suggestion : Permanent Action
That's already possible, you just need to load the action on a free slot, you don't need to bind it. The aura will be visible until you deload the action of the player.TitiShu wrote:An option to activate/desactivate an action would be very good
For example in SpeedBall we wan't to add some particles on the ball owner but we can't simply Enable/Disable the action
We know that there some lack of features for the ActionMaker for aura type effects but i can't tell if or when it'll be "fixed"TitiShu wrote:and we want more control on particles for action... there are many for weapon but just some for action... no way to change particles count, life, rotation etc....
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