[WIP-Project] Water-Item with advanced gravity?

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Florenzius
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[WIP-Project] Water-Item with advanced gravity?

Post by Florenzius » 24 Jul 2015, 08:20

Hey there,

Wooloo, adamkooo, DerTypVomBerg and I started the WIP-Project again with new conditions. We also have first objects (Road-Objects) and many textures for the mod. Sure as you read - it's not possible to change the complete environment, so we developed a complete new concept - "overlay the valley-landscape". Our plan: Make a big Water-Item (the exact large of the world) with many islands and a city in the background. And that big item over the standard-landscape Image.

In Lake the water-item was only a texture as a large "plane" with the standard-gravity and in view 2 the cam was under the water, so is looked like a water-free-area.

Now we have to make again a big water-item, but want an advanced gravity (0.8). Is ti possible? How?

If not, please enable it. :thx:

Cheers,
Florenzius
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Re: [WIP-Project] Water-Item with advanced gravity?

Post by Tipiizor » 24 Jul 2015, 09:09

Gravity is for the whole map, not only parts, and i'm afraid that won't ever change.

You should work with what Nadeo gives us, not expectations. It's the only way to make something concrete...
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Re: [WIP-Project] Water-Item with advanced gravity?

Post by Florenzius » 24 Jul 2015, 10:47

Tipiizor wrote:Gravity is for the whole map, not only parts, and i'm afraid that won't ever change.

You should work with what Nadeo gives us, not expectations. It's the only way to make something concrete...
Ok, but we really need a bit "color", that in view 1, 2, or 3 the water is hidden. :cry:

Please help me, NADEO
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Re: [WIP-Project] Water-Item with advanced gravity?

Post by TGYoshi » 24 Jul 2015, 11:11

It isn't as simple as turning something "on."
=3

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Re: [WIP-Project] Water-Item with advanced gravity?

Post by Florenzius » 24 Jul 2015, 12:15

Yes, i know. But maybe it can be scripted..? :?

If not, i give up with this question^^
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Re: [WIP-Project] Water-Item with advanced gravity?

Post by Dommy » 24 Jul 2015, 15:16

ManiaDesign wrote:Yes, i know. But maybe it can be scripted..? :?

If not, i give up with this question^^
As ManiaScript encyclopedie I answer: No.

But

You could change gravity if player is under Y position (fixed water coordinate). But it comes with 5 problems:
- You can't change gravity on the fly, only after respawn;
- Even if gravity would change in water, player won't loose his/her momentum (falling into "water" won't slow you down);
- No environment sound when falling into "water", unless you make it with mode interface layer, which sounds can be played only for interface owner;
- You can't customize gravity in editor test and validate mode, unless you select try map with mode, that changes gravity;
- You can't customise gravity in solo and local play, unless you use script mode;
- You can't customise gravity in split screen, unless you write your own split screen mode.

Instead I recommend using original water of valley, or switch project to Stadium 64x64 base filled with water and place a "landscape" that cover bottom of Stadium pool and goes over water level on Stadium edges. If using this method, best option is using only 32x32 zone in the middle of the map for constructing.

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Re: [WIP-Project] Water-Item with advanced gravity?

Post by meuh21 » 24 Jul 2015, 15:36

A trick for a small depth sea or lake large item :

Large dark (texture) floor with a "slow" and "sliding" material (try "Ice", "Snow", "Wetgrass"). And Water (small depth because wheels need to touch the floor)

More information about Valley materials : viewtopic.php?f=521&t=27873&start=0&hil ... e+material (in french :oops: )
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Re: [WIP-Project] Water-Item with advanced gravity?

Post by Florenzius » 24 Jul 2015, 19:31

Ohh, thanks for this information! :?
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