rounds settings

UASECO is a fork of the XAseco2/1.03 controller for Trackmania and has been overhauled to support the Modescript Gamemodes of Trackmania².

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mathys76
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Joined: 30 Nov 2018, 17:32

Re: rounds settings

Post by mathys76 » 08 Jun 2019, 20:07

thanks for helping me but normaly /admin add id worlk i will test tomorrow
when i add some maps the serv won't play it and it seems like they're is no data (no author time or lengh ) maybe i will have to recalculate the shadows?

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undef.de
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Re: rounds settings

Post by undef.de » 08 Jun 2019, 20:15

No, if you add a map and you see a message like "...added from MX... [Unknown]", then that's a map you already had added and removed and now re-added. This bug has been fixed in the current version on GitHub.
Developer of UASECO, a controller with support of the Modescript Gamemodes for TM².
Visit the official website for more: UASECO.org


Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name

You like what I do? Then award a ManiaStar.

mathys76
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Joined: 30 Nov 2018, 17:32

Re: rounds settings

Post by mathys76 » 10 Jun 2019, 16:15

i tried to resolve my pb of rounds settings whith the file that you gave to me but this didn't work maybe i can try to update my UASECO build.
Does the version that fix the pd of "unknow maps" is a snapshoth of the 0.9.6 version?

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undef.de
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Re: rounds settings

Post by undef.de » 10 Jun 2019, 16:37

mathys76 wrote:
10 Jun 2019, 16:15
Does the version that fix the pd of "unknow maps" is a snapshoth of the 0.9.6 version?
No, that is the unreleased development snapshot of 0.9.7.
Developer of UASECO, a controller with support of the Modescript Gamemodes for TM².
Visit the official website for more: UASECO.org


Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name

You like what I do? Then award a ManiaStar.

mathys76
Posts: 58
Joined: 30 Nov 2018, 17:32

Re: rounds settings

Post by mathys76 » 10 Jun 2019, 16:43

ok i tried to update from 0.9.5 to the snapshot but when i lauch uaseco.bat nothing appeard. i have put the same settings as last version

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undef.de
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Re: rounds settings

Post by undef.de » 10 Jun 2019, 17:58

Developer of UASECO, a controller with support of the Modescript Gamemodes for TM².
Visit the official website for more: UASECO.org


Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name

You like what I do? Then award a ManiaStar.

mathys76
Posts: 58
Joined: 30 Nov 2018, 17:32

Re: rounds settings

Post by mathys76 » 11 Jun 2019, 16:41

hello after testing with the unrealeased 0.9.7 version. rounds settings can't be aplied here are the settings in /config/modescript_settings.xml

Code: Select all

<rounds>
			<!-- Duration of the warm up phase in rounds (e.g. '20' for 20 secounds warm up, set to '-1' to disable a warm up timer -->
			<warm_up_duration>120</warm_up_duration>

			<!-- Number of warm up, set to '0' to disable or to '2' for two warum up rounds -->
			<warm_up_number>1</warm_up_number>

			<!-- Points limit to finish the Map, set to '-1' to disable -->
			<points_limit>-1</points_limit>

			<!-- Let you limit the number of rounds to play on a map before going to the next one. If the value is negative, the limit is disabled. -->
			<rounds_per_map>3</rounds_per_map>
			
			<!-- Let you select on how many maps a match will be played. If the value is negative, the limit is disabled. -->
			<maps_per_match>-1</maps_per_match>

			<!-- Finish timeout in seconds for other Players to finish the Map too, set to '-1' for automatic (based on author time) -->
			<finish_timeout>30</finish_timeout>

			<!--
			Set to 'true' to use alternate rules, otherwise 'false'
			//-->
			<use_alternate_rules>false</use_alternate_rules>

			<!-- Force number of laps, '-1' to disable -->
			<force_laps_number>-1</force_laps_number>

			<!-- Set to 'true' to display time difference at each checkpoint, otherwise 'false' -->
			<display_time_diff>false</display_time_diff>

			<!-- Set to 'true' to continue to play the Map until the tie is broken, otherwise 'false' -->
			<use_tie_break>true</use_tie_break>
		</rounds>

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undef.de
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Re: rounds settings

Post by undef.de » 11 Jun 2019, 16:49

mathys76 wrote:
11 Jun 2019, 16:41
rounds settings can't be aplied
Your settings seems to look good, why can't them be applied?
Developer of UASECO, a controller with support of the Modescript Gamemodes for TM².
Visit the official website for more: UASECO.org


Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name

You like what I do? Then award a ManiaStar.

mathys76
Posts: 58
Joined: 30 Nov 2018, 17:32

Re: rounds settings

Post by mathys76 » 11 Jun 2019, 16:55

after acessing to the serv i do this command : /admin setgamemode rounds
then i change from another map and i see that there the settings are the same as default. Would you like a video?

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undef.de
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Re: rounds settings

Post by undef.de » 11 Jun 2019, 17:04

If you want to use the gamemode "Rounds.Script.txt", why don't you just start the dedicated server with that setting? Then you don't need to switch.

Anyway, I just switched from "TimeAttack.Script.txt" to "Rounds.Script.txt" and that was working as it should. My rounds settings are applied.

Anything in your logfile which look suspicious?

You could PM me your password so I can visit you on your server, that could make it easier.

EDIT:
If you want to start directly in rounds, then you have to change the MatchSettings file at <script> from "TimeAttack.Script.txt" to "Rounds.Script.txt" and restart the dedicated server. That's it.
Developer of UASECO, a controller with support of the Modescript Gamemodes for TM².
Visit the official website for more: UASECO.org


Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name

You like what I do? Then award a ManiaStar.

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