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[PLUGIN] Checkpoint Live Tracker

Posted: 15 May 2017, 15:30
by maxi031
I have ported my xaseco checkpoint live tracker for this controller, you can find it here.

Here is little preview how it looks in game:
Image

Re: [PLUGIN] Checkpoint Live Tracker

Posted: 15 May 2017, 16:24
by undef.de
Nice one... not the first plugin which has been converted, but the second. :thumbsup:


I have splited your posting from that thread and created an new thread for this.

Re: [PLUGIN] Checkpoint Live Tracker

Posted: 15 May 2017, 18:02
by elie520
Nice idea, it really is missing, and the default one is really nice so I think it's sad that undef decided to remove it :(
Yours is pretty neat, but doesn't fit with the rest of UASECO imo (graphically speaking, and manialinkly speaking too (I like the idea of undef of havnig as little manialinks as possible even though some might be missing).

Just a little bug : When I click on the settings button, the three choices are empty, so I had to blindly click. When I moved the window, at the first cp I passed, the three options poped in the middle of the screen.

Nice works in any case !

Re: [PLUGIN] Checkpoint Live Tracker

Posted: 15 May 2017, 18:17
by undef.de
elie520 wrote: 15 May 2017, 18:02 [...]the default one is really nice so I think it's sad that undef decided to remove it :(
Which do you mean?

Btw.: All I have removed from the original UI can be reactivated, by removing the plugin which claim the space. 8-)

Re: [PLUGIN] Checkpoint Live Tracker

Posted: 15 May 2017, 19:30
by maxi031
I updated it and menu bug should be no more, you can tweak how it looks in config file you might get it to look similar to uaseco gui.

Re: [PLUGIN] Checkpoint Live Tracker

Posted: 15 May 2017, 19:32
by elie520
Thanks, but for my part I really like the Nadeo one (it lights blue and red also in team mode :o), so I dug into undef's code, and changed a "false" to "true" to have the default cp list back :)

Re: [PLUGIN] Checkpoint Live Tracker

Posted: 15 May 2017, 19:56
by maxi031
What nadeo one?

Re: [PLUGIN] Checkpoint Live Tracker

Posted: 16 May 2017, 13:18
by ramires
hey maxi,...

first of all thx for your work,... I try it on my RPG server,... following problem, or not,... :-)

I drive through first cp, for example, and the plugin shows me that (logical ^^), then I reset to start and the plugins "save" my checkpoint time and still display this,... is this correct or wanted? I think he had to reset it analog to my "reset"?!

thx for reply,...

greetz ramires,...

Re: [PLUGIN] Checkpoint Live Tracker

Posted: 16 May 2017, 13:27
by maxi031
ramires wrote: 16 May 2017, 13:18 hey maxi,...

first of all thx for your work,... I try it on my RPG server,... following problem, or not,... :-)

I drive through first cp, for example, and the plugin shows me that (logical ^^), then I reset to start and the plugins "save" my checkpoint time and still display this,... is this correct or wanted? I think he had to reset it analog to my "reset"?!

thx for reply,...

greetz ramires,...
No problemos ramires, that is desired behavior in time attack, it only updates your time when you pass through the checkpoint.

Re: [PLUGIN] Checkpoint Live Tracker

Posted: 16 May 2017, 13:35
by ramires
it only updates your time when you pass through the checkpoint.
ok,.. that was clear,... I wasn't sure if the old plugin removes me from list, when I reset the race,.. :-)

thx anyway,...