[BUG] warmup

UASECO is a fork of the XAseco2/1.03 controller for Trackmania and has been overhauled to support the Modescript Gamemodes of Trackmania².

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elie520
Posts: 74
Joined: 17 Feb 2017, 13:16

[BUG] warmup

Post by elie520 » 05 Jun 2017, 14:07

Hi,
I tried configuring one warm up round on my server with the modescript rounds.
The warm-up round went fine, but then, the "warm-up" widget stays on the screen thoughout all the following rounds (see https://img15.hostingpics.net/pics/846009Sanstitre.png).

For more testing, I tried switching to timeattack with "/admin setgamemode timeattack". There, I was suprised to see that there was now a "warm up" (in ta ?), see this screenshot https://image.noelshack.com/fichiers/20 ... titre2.png

And after this "warmup", the normal ta started, and the warm-up widget stayed on the screen (see https://image.noelshack.com/fichiers/20 ... titre3.png).

If something could be done about that, it'd be great :D Thanks once more!

speedychris
Posts: 73
Joined: 29 Dec 2011, 20:47

Re: [BUG] warmup

Post by speedychris » 05 Jun 2017, 18:30

Yes the widget-problem is on our Server the same. But we have disabled it (it is useless because warmup info is also shown bevore start and in the round score widget) so it doesnt care.

elie520
Posts: 74
Joined: 17 Feb 2017, 13:16

Re: [BUG] warmup

Post by elie520 » 05 Jun 2017, 18:38

I find it nice, not useless. But the real problem is more about this warm up on time attack.

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undef.de
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Re: [BUG] warmup

Post by undef.de » 05 Jun 2017, 18:43

The WarmUp widget holds detailed information about the warm up, so in my eyes it's very useful. 8-)

About the warm up in TA: If I remember right, that was possible in the legacy mode too. I've no clue if it is possible in TimeAttack.Script.txt too... need to check it. Anyway... added this to the todo list.
Developer of UASECO, a controller with support of the Modescript Gamemodes for TM².
Visit the official website for more: UASECO.org


Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name

You like what i do? Then award a ManiaStar.

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undef.de
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Location: Germany
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Re: [BUG] warmup

Post by undef.de » 08 Jun 2017, 16:20

Fixed the display of the WarmUp widget after the warm-up has finished.

And as I said: TimeAttack.Script.txt supports warm-up... added that options too.
Developer of UASECO, a controller with support of the Modescript Gamemodes for TM².
Visit the official website for more: UASECO.org


Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name

You like what i do? Then award a ManiaStar.

elie520
Posts: 74
Joined: 17 Feb 2017, 13:16

Re: [BUG] warmup

Post by elie520 » 08 Jun 2017, 22:48

Okay, I didn't know about the time attack, thank you. Do you have a doc where We caan find detailed infos about how every gamemode works ? Thanks :D

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undef.de
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Location: Germany
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Re: [BUG] warmup

Post by undef.de » 09 Jun 2017, 10:57

No, unfortunately that does not exists yet at https://www.maniaplanet.com/documentati ... ted-server, nadeo has to write some. 8-)
Developer of UASECO, a controller with support of the Modescript Gamemodes for TM².
Visit the official website for more: UASECO.org


Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name

You like what i do? Then award a ManiaStar.

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