UASECO 0.9.5 (2017-06-08) released

UASECO is a fork of the XAseco2/1.03 controller for Trackmania and has been overhauled to support the Modescript Gamemodes of Trackmania².

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hackie
Posts: 1007
Joined: 19 Jul 2012, 22:43

Re: UASECO 0.9.5 (2017-06-08) released

Post by hackie » 06 Nov 2017, 19:26

The map on youre link works fine on my server , local and dedimania.

I wanted the link from that map that gave you the error , this map works as it should be.
System Specs:
OS: Windows 7 Professionnal x64
CPU: Intel Core i7-6700K / 4 GHz - 8 MB cache
GPU: MSI GTX 980TI GAMING 6G - OC Edition
Motherboard: ASUS MAXIMUS VIII RANGER
RAM : 32Gb Kingston HyperX Savage - DDR4
DirectX 11

teglafal
Posts: 19
Joined: 18 Dec 2015, 08:07

Re: UASECO 0.9.5 (2017-06-08) released

Post by teglafal » 06 Nov 2017, 19:28

Like I said, none of the maps are good with the records, including this linked one.

teglafal
Posts: 19
Joined: 18 Dec 2015, 08:07

Re: UASECO 0.9.5 (2017-06-08) released

Post by teglafal » 07 Nov 2017, 12:00

After reconfiguring the whole server and also uaseco, now its working, records are visible from xaseco2 too, so great 8-)
I guess there was something with the folder system (despite that everything was set up right) or with maplist_canyon.txt, because of the message

Code: Select all

[Map] Running on Map [Unknown] made by [Unknown] [Env: , Uid: , Id: 0]
I think uaseco wasnt able to get the corresponding informations from the server, however the server was running correctly.

speedychris
Posts: 111
Joined: 29 Dec 2011, 20:47

Re: UASECO 0.9.5 (2017-06-08) released

Post by speedychris » 05 Apr 2018, 09:21

Things that actually not working properly in 0.9.6 (and probably in 0.9.5):
- Plugin round_autoend does nothing in WarmUp round
- after jukeboxing a map in the score page the next map shows not the juked map, rather the next normally next played map
- a Player with only numbers in the Account-Name screws up the Live Widget (wrong sorting and multiple entrys)

If someone posted this already please ignore :)

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undef.de
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Re: UASECO 0.9.5 (2017-06-08) released

Post by undef.de » 17 Apr 2018, 18:03

speedychris wrote:
05 Apr 2018, 09:21
- Plugin round_autoend does nothing in WarmUp round
That's exactly what I did. If you think this is not good, please add more details why.
speedychris wrote:
05 Apr 2018, 09:21
- after jukeboxing a map in the score page the next map shows not the juked map, rather the next normally next played map
Still on the to do list.
speedychris wrote:
05 Apr 2018, 09:21
- a Player with only numbers in the Account-Name screws up the Live Widget (wrong sorting and multiple entrys)
Will be fixed in the 0.9.6 release.
Developer of UASECO, a controller with support of the Modescript Gamemodes for TM².
Visit the official website for more: UASECO.org


Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name

You like what i do? Then award a ManiaStar.

speedychris
Posts: 111
Joined: 29 Dec 2011, 20:47

Re: UASECO 0.9.5 (2017-06-08) released

Post by speedychris » 18 Apr 2018, 09:53

ok i will try to explain:
In normal round-mode everyone gives up (use del-key) the round will be automatically skipped or if the time from Plugin round_autoend is reached -> good!
In warmup this was also possible in xaseco (if all Players know the map so we can skip wu with pressing del). This is very comfortable so we used this for years ago in xaseco.

But now this doesnt function anymore in warmup by your decision. We have to use a fixed warmup time for all Maps (not good eg. for 45 sec Maps and 1,05 min Maps. If we dont use fixed time and every Player gives up except one the warmup never ends -> Bad.

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undef.de
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Re: UASECO 0.9.5 (2017-06-08) released

Post by undef.de » 18 Apr 2018, 13:51

speedychris wrote:
18 Apr 2018, 09:53
In warmup this was also possible in xaseco (if all Players know the map so we can skip wu with pressing del). This is very comfortable so we used this for years ago in xaseco.
As far as I know that wasn't a function in XAseco, it was the behavior of the legacy gamemode. If all players has skipped the WarmUp, then the gamemode was simply starting the race. If this has been changed in ModeScripts, then this is probably a bug or a changed feature.
speedychris wrote:
18 Apr 2018, 09:53
But now this doesnt function anymore in warmup by your decision. We have to use a fixed warmup time for all Maps (not good eg. for 45 sec Maps and 1,05 min Maps. If we dont use fixed time and every Player gives up except one the warmup never ends -> Bad.
I could try to let plugin.round_autoend.php work also while WarmUp, but someone posted that the Admin-SKIP-Button doesn't work while in WarmUp... anyway, i'll see if it will work.
Developer of UASECO, a controller with support of the Modescript Gamemodes for TM².
Visit the official website for more: UASECO.org


Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name

You like what i do? Then award a ManiaStar.

speedychris
Posts: 111
Joined: 29 Dec 2011, 20:47

Re: UASECO 0.9.5 (2017-06-08) released

Post by speedychris » 18 Apr 2018, 14:36

Thx!

FactorSpeed
Posts: 14
Joined: 02 Apr 2018, 15:41

Re: UASECO 0.9.5 (2017-06-08) released

Post by FactorSpeed » Yesterday, 19:20

I have the bug with TAB again (display) with Uaseco, what is the problem ? what is the plugin which need a fix ?

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undef.de
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Re: UASECO 0.9.5 (2017-06-08) released

Post by undef.de » Yesterday, 19:42

FactorSpeed wrote:
Yesterday, 19:20
I have the bug with TAB again (display) with Uaseco, what is the problem ? what is the plugin which need a fix ?
It's not a but, it's a setting in modescript_settings.xml at <ui_properties><scorestable><alt_visible>

I will change that to true in the next update, forgot to change it back after testing it.
Developer of UASECO, a controller with support of the Modescript Gamemodes for TM².
Visit the official website for more: UASECO.org


Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name

You like what i do? Then award a ManiaStar.

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