[FIXED] Uaseco slowing down with 10+ players after a while
Re: [FIXED] Uaseco slowing down with 10+ players after a while
very good work ,,, finally disappeared the great nightmare!
Re: [FIXED] Uaseco slowing down with 10+ players after a while
Very thanks for your work Undef !
Re: [FIXED] Uaseco slowing down with 10+ players after a while
Thanks Undef, and thanks for the cooperation in testing.
If you want to change something and the community is willing to invest something, it will be worth it.
If you want to change something and the community is willing to invest something, it will be worth it.
Re: Uaseco slowing down with 10+ players after a while
Good newsundef.de wrote: ↑20 Jul 2018, 17:10 Yesterday we tested the fixes for the slowdown and it's gone. We played around 1 hours with 20+ players and no slowdown. Thanks to all helpers!
The current development snapshot at github has all fixes included.
Anyway while testing I found some other small things that I want to fix before releasing 0.9.6, but the slowdown is gone.
Thanks Undef
Re: [FIXED] Uaseco slowing down with 10+ players after a while
We also have the latest server version and the master version of UASECO running. Everything is very stable and responsive. BUT the live rankings sometimes still take up to 34 seconds to react. What's wrong? Have tested UASECO in standard mode and also with various plugins. The result is always the same. And that with only 1-3 players. So worse than before!
Re: [FIXED] Uaseco slowing down with 10+ players after a while
That's nearly impossible that it needs 30 seconds, I've never seen that before and while testing. Anyway, you can decrease <features><refresh_interval> from config/records_eyepiece.xml and test it again.
The LiveRankingWidget was working wrong before and wasn't using this "delay" and that's why it was delivered as soon as a player finished. But that could cause a slowdown and therefor the behavior has been changed/fixed to the wanted behavior.
Developer of UASECO, a controller with support of the Modescript Gamemodes for TM².
Visit the official website for more: UASECO.org
Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name
You like what I do? Then award a ManiaStar.
Visit the official website for more: UASECO.org
Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name
You like what I do? Then award a ManiaStar.
Re: [FIXED] Uaseco slowing down with 10+ players after a while
tlhchaos wrote: ↑02 Aug 2018, 19:10 We also have the latest server version and the master version of UASECO running. Everything is very stable and responsive. BUT the live rankings sometimes still take up to 34 seconds to react. What's wrong? Have tested UASECO in standard mode and also with various plugins. The result is always the same. And that with only 1-3 players. So worse than before!
Hohoho, make half-time ...
Is not possible!
So just for the information. the slowdown is gone!
No matter if 1-3 or 30player +
We tested it with 37 players, nothing happened.
Re: [FIXED] Uaseco slowing down with 10+ players after a while
Thank you Undef!!!
There was 40 in there. I changed it to 10 and it runs like hell
Ty very much
There was 40 in there. I changed it to 10 and it runs like hell
Ty very much
Re: [FIXED] Uaseco slowing down with 10+ players after a while
Developer of UASECO, a controller with support of the Modescript Gamemodes for TM².
Visit the official website for more: UASECO.org
Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name
You like what I do? Then award a ManiaStar.
Visit the official website for more: UASECO.org
Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name
You like what I do? Then award a ManiaStar.
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Re: [FIXED] Uaseco slowing down with 10+ players after a while
Ãœpdate ManiaCs.
Yes i confirm. Everything good. thx Undesf and all others.
rgds ManiaC Cyber
Yes i confirm. Everything good. thx Undesf and all others.
rgds ManiaC Cyber
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