Issue with adding maps via /admin add

UASECO is a fork of the XAseco2/1.03 controller for Trackmania and has been overhauled to support the Modescript Gamemodes of Trackmania².

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hackie
Posts: 1008
Joined: 19 Jul 2012, 22:43

Re: Issue with adding maps via /admin add

Post by hackie » 25 Oct 2017, 19:07

The maplist can be saved automatic on mapchange, so why do it your self ?
System Specs:
OS: Windows 7 Professionnal x64
CPU: Intel Core i7-6700K / 4 GHz - 8 MB cache
GPU: MSI GTX 980TI GAMING 6G - OC Edition
Motherboard: ASUS MAXIMUS VIII RANGER
RAM : 32Gb Kingston HyperX Savage - DDR4
DirectX 11

fiendy
Posts: 24
Joined: 27 Jun 2013, 18:12

Re: Issue with adding maps via /admin add

Post by fiendy » 25 Oct 2017, 21:31

hackie wrote:
25 Oct 2017, 19:07
The maplist can be saved automatic on mapchange, so why do it your self ?
Ah really? How do I enable this?

hackie
Posts: 1008
Joined: 19 Jul 2012, 22:43

Re: Issue with adding maps via /admin add

Post by hackie » 26 Oct 2017, 20:56

Line 65 of uaseco.xml

Code: Select all

	<!--
	Maplist used by the dedicated server, typical located in "UserData/Maps/MatchSettings/"
	//-->
	<default_maplist>maplist.txt</default_maplist>
	<writemaplist_random>true</writemaplist_random>

Line 111 of rasp.xml

Code: Select all

	<!--
	Set to filename to enable autosaving matchsettings upon every map switch,
	e.g. 'autosave_matchsettings.txt'.
	Gets stored at "UserData/Maps/MatchSettings/" directory.
	//-->
	<autosave_matchsettings></autosave_matchsettings>
System Specs:
OS: Windows 7 Professionnal x64
CPU: Intel Core i7-6700K / 4 GHz - 8 MB cache
GPU: MSI GTX 980TI GAMING 6G - OC Edition
Motherboard: ASUS MAXIMUS VIII RANGER
RAM : 32Gb Kingston HyperX Savage - DDR4
DirectX 11

fiendy
Posts: 24
Joined: 27 Jun 2013, 18:12

Re: Issue with adding maps via /admin add

Post by fiendy » 27 Oct 2017, 14:57

Ah cool, thanks hackie, will give that a go!

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