Test server for the Slowbug

UASECO is a fork of the XAseco2/1.03 controller for Trackmania and has been overhauled to support the Modescript Gamemodes of Trackmania².

Moderators: undef.de, NADEO

User avatar
sbone
Posts: 124
Joined: 03 Sep 2011, 11:41
Location: In the sky...
Contact:

Re: Test server for the Slowbug

Post by sbone » 14 Feb 2018, 17:44

Hi Undef,

i will try to be there.

Thanks for your work !

@++
Sbone
-- SbOne --
Public CSb1 portal : http://csb1.sbone.fr -/- Team CSb1 : http://sbone.fr

hackie
Posts: 1104
Joined: 19 Jul 2012, 22:43

Re: Test server for the Slowbug

Post by hackie » 21 Feb 2018, 07:54

Any plans for a second test ? ( If needed )
System Specs:
OS: Windows 7 Professionnal x64
CPU: Intel Core i7-6700K / 4 GHz - 8 MB cache
GPU: MSI GTX 980TI GAMING 6G - OC Edition
Motherboard: ASUS MAXIMUS VIII RANGER
RAM : 32Gb Kingston HyperX Savage - DDR4
DirectX 11

User avatar
bern
Posts: 94
Joined: 26 Dec 2013, 21:38
Contact:

Re: Test server for the Slowbug

Post by bern » 21 Feb 2018, 12:06

I'm sorry, I did not see the news, I would have liked to participate.
but I think the information is filling a bucket of water ,,, and has an outlet so that it does not fill up, but this exit for strange reasons shrinks with time and this delay in the delivery of the data occurs ,,, is how it happened in the old computers and their bottlenecks to send information to the peripherals
sorry my language, I did not know in what religion to speak :roll:

Regards :thumbsup:

User avatar
endbase
Posts: 452
Joined: 26 Jun 2011, 19:34

Re: Test server for the Slowbug

Post by endbase » 22 Feb 2018, 09:02

To be honest I willing to help with testing aldo I personally dont use Uaseco anymore at this time hope you find the slowdown bug @Undef

Greets Base

User avatar
undef.de
Posts: 1842
Joined: 06 Apr 2011, 21:57
Location: Germany
Contact:

Re: Test server for the Slowbug

Post by undef.de » 30 Mar 2018, 18:58

Got an new idea which someone could test: Use only the required plugins and if that works well, add one more plugin after each other and report the result here.
Developer of UASECO, a controller with support of the Modescript Gamemodes for TM².
Visit the official website for more: UASECO.org


Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name

You like what I do? Then award a ManiaStar.

speedychris
Posts: 142
Joined: 29 Dec 2011, 20:47

Re: Test server for the Slowbug

Post by speedychris » 30 Mar 2018, 19:11

Nice idea, but which minimum plugins are required to run uaseco properly? Post a sample plugins.xml than we well test it.

User avatar
undef.de
Posts: 1842
Joined: 06 Apr 2011, 21:57
Location: Germany
Contact:

Re: Test server for the Slowbug

Post by undef.de » 30 Mar 2018, 19:14

If you open config/plugins.xml then you see marker which indicates which are required and optional. :thumbsup:

See https://github.com/undeflabs/UASECO/blo ... lugins.xml

Code: Select all

<!-- Required plugins -->
<!-- Optional plugins -->
<!-- Optional chat related plugins -->
<!-- Optional Plugins which extend the functionality -->
Developer of UASECO, a controller with support of the Modescript Gamemodes for TM².
Visit the official website for more: UASECO.org


Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name

You like what I do? Then award a ManiaStar.

speedychris
Posts: 142
Joined: 29 Dec 2011, 20:47

Re: Test server for the Slowbug

Post by speedychris » 30 Mar 2018, 19:49

grrr i should read the XML-files bvore posting ... :)

User avatar
bern
Posts: 94
Joined: 26 Dec 2013, 21:38
Contact:

Re: Test server for the Slowbug

Post by bern » 08 Jun 2018, 08:58

hello, for days that we do not know if the problem will be solved or not?
you can enter my server ,,, use uaseco ,, there you can see the delays in writing local records.
Server : Dirt World TM2
I'm still waiting for a medicine to cure this disease, every day I have to reset uaseco for the calls and warnings of the players.
I can not use another driver ,,, the league plugin is made for uaseco and I have only advanced a bit, but to write it for another controller my experience is null.
I just want to receive news of possible progress in solving this problem. Thank you!!!
I also have a crazy idea!
The dedimania plugin transfers the logs without delay ,,, it is possible to modify the add plugin that writes in the database ,,, and to see if it produces the same error
to disable the local records plugin.

User avatar
undef.de
Posts: 1842
Joined: 06 Apr 2011, 21:57
Location: Germany
Contact:

Re: Test server for the Slowbug

Post by undef.de » 08 Jun 2018, 17:30

I'm still waiting for some test results from other players/admins, but that seems not finished yet.

But I was inspecting the code and I think I found something that could be the reason for that. But to change the code I need a weekend in where I have full two day free spare time... and that's the problem right now.
Developer of UASECO, a controller with support of the Modescript Gamemodes for TM².
Visit the official website for more: UASECO.org


Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name

You like what I do? Then award a ManiaStar.

Post Reply

Return to “UASECO”

Who is online

Users browsing this forum: No registered users and 1 guest