Dedimania Records not saved

UASECO is a fork of the XAseco2/1.03 controller for Trackmania and has been overhauled to support the Modescript Gamemodes of Trackmania².

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TMmivhi
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Dedimania Records not saved

Post by TMmivhi » 12 Mar 2018, 16:47

Hello
The Dedimania records are not saved in Dedimania Database (GetValidationReplay bug ?)
After map change the driven dedimaniarecord is deleted again.
Does anyone have a solution to this problem?

I use
UASECO: Version 0.9.6 build 2017-11-16
Dedicated: ManiaPlanet/3.3.0 build 2018-02-21_20_00, using Method-API 2013-04-16, ModeScript-API 2.3.0
PHP: PHP/7.0.25-0ubuntu0.16.04.1

My Server log says...

[UASECO Exception] Error returned: "Unable to retrieve validation data." [-1000] at GbxRemote::query() for method "GetValidationReplay" with arguments:
array(1) {
[0]=>
string(8) "racerschnitzel"
}
[2018-03-11 15:38:13] [Dedimania] Unable to get validation replay for Player [racerschnitzel]: skipped [0:56.416]

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Swordman844555
Posts: 6
Joined: 17 Feb 2018, 10:29

Re: Dedimania Records not saved

Post by Swordman844555 » 12 Mar 2018, 19:30

I can confirm that.

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TMmivhi
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Location: NRW
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Re: Dedimania Records not saved

Post by TMmivhi » 12 Mar 2018, 19:55

So this is only for Carlton, he means we are cheater!

[UASECO Exception] Error returned: "Unable to retrieve validation data." [-1000] at GbxRemote::query() for method "GetValidationReplay" with arguments:
array(1) {
[0]=>
string(14) "carlton.canyon"
}

[2018-03-12 19:47:20] [Dedimania] Unable to get validation replay for Player [carlton.canyon]: skipped [0:42.666]

[UASECO Exception] Error returned: "Unable to retrieve validation data." [-1000] at GbxRemote::query() for method "GetValidationReplay" with arguments:
array(1) {
[0]=>
string(14) "carlton.canyon"
}

[2018-03-12 19:51:33] [Dedimania] Unable to get validation replay for Player [carlton.canyon]: skipped [0:44.601]

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fng_thatoneguy
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Re: Dedimania Records not saved

Post by fng_thatoneguy » 12 Mar 2018, 20:18

Did that player have a laggy connection with a lot of dropped packets to your server? It seems like the "Invalid time" message thing we see in-game sometimes when someone has a bad connection to the server. I don't know that this is a defect in the UASECO code.

Do you have others that are racing well enough to beat Dedimania records that are saving successfully?
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TMmivhi
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Re: Dedimania Records not saved

Post by TMmivhi » 12 Mar 2018, 20:51

1. NO#
2. No "invalide Time"
3. yes ...

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fng_thatoneguy
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Re: Dedimania Records not saved

Post by fng_thatoneguy » 12 Mar 2018, 21:36

Darn. I'm not sure what else is happening then.
Good luck!
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TMmivhi
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Re: Dedimania Records not saved

Post by TMmivhi » 21 Mar 2018, 10:43

Hello,
even after two reinstallation of the server, I get the same error message.

Code: Select all

[2018-03-21 10:27:40] [LocalRecords] Player [Testfahrer] finished with [0:47.008] and took the 1. Local Record!
[2018-03-21 10:27:40] [Dedimania] Player [Testfahrer] finished with [0:47.008] and took the 82. Dedimania Record!
[2018-03-21 10:27:40] [Event] Player Ranking Updated (Players)
[2018-03-21 10:28:36] [Chat] Player [Testfahrer] used command "/admin nextmap"
[2018-03-21 10:28:36] [ChatAdmin] MasterAdmin [Testfahrer] skips map!
[2018-03-21 10:28:36] [Event] End Playing [1]
[2018-03-21 10:28:36] [Event] End Turn [1]
[2018-03-21 10:28:36] [Event] End Round [1]
[2018-03-21 10:28:36] [Event] Player Ranking Updated (Players)
[2018-03-21 10:28:36] [Event] End Map
[UASECO Exception] Error returned: "Unable to retrieve validation data." [-1000] at GbxRemote::query() for method "GetValidationReplay" with arguments:
array(1) {
  [0]=>
  string(8) "Testfahrer"
}

[2018-03-21 10:28:37] [Dedimania] Unable to get validation replay for Player [Testfahrer]: skipped [0:47.008]

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undef.de
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Re: Dedimania Records not saved

Post by undef.de » 21 Mar 2018, 12:03

Could you try to use the previous released dedicated server (2018-02-09 or 2017-11-17)?
Developer of UASECO, a controller with support of the Modescript Gamemodes for TM².
Visit the official website for more: UASECO.org


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TMmivhi
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Re: Dedimania Records not saved

Post by TMmivhi » 21 Mar 2018, 12:18

Hi,
of course I can try and tell you.

I have a server on my root and the server stores the Dedimania records.

I even duplicated the working server and changed the logins but with the same result.
Only I would like to know if it may be a mistake on my rootserver.

Is it possible that this is an error on my rootserver?

I am finished with my latein.

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TMmivhi
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Re: Dedimania Records not saved

Post by TMmivhi » 21 Mar 2018, 13:25

undef.de wrote:
21 Mar 2018, 12:03
Could you try to use the previous released dedicated server (2018-02-09 or 2017-11-17)?
Serverversion Installed (2018-02-09 or 2017-11-17), tested, no improvement. Always the same error message

ServerLOG

Code: Select all

[2018-03-21 13:09:10] [Event] Player Ranking Updated (Players)
[2018-03-21 13:11:58] [LocalRecords] Player [Testfahrer] finished with [0:49.834] and took the 1. Local Record!
[2018-03-21 13:11:58] [Dedimania] Player [Testfahrer] finished with [0:49.834] and took the 2. Dedimania Record!
[2018-03-21 13:11:58] [Event] Player Ranking Updated (Players)
[2018-03-21 13:12:27] [Event] End Playing [1]
[2018-03-21 13:12:27] [Event] End Turn [1]
[2018-03-21 13:12:27] [Event] End Round [1]
[2018-03-21 13:12:27] [Event] Player Ranking Updated (Players)
[2018-03-21 13:12:28] [Event] End Map
[UASECO Exception] Error returned: "Unable to retrieve validation data." [-1000] at GbxRemote::query() for method "GetValidationReplay" with arguments:
array(1) {
  [0]=>
  string(8) "Testfahrer"
}

[2018-03-21 13:12:28] [Dedimania] Unable to get validation replay for Player [Testfahrer]: skipped [0:49.834]
[2018-03-21 13:12:29] [Event] Player Ranking Updated (Players)

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