Modified UASECO Lag test tomorrow

UASECO is a fork of the XAseco2/1.03 controller for Trackmania and has been overhauled to support the Modescript Gamemodes of Trackmania².

Moderators: undef.de, NADEO

User avatar
maniaccyber
Posts: 61
Joined: 26 Apr 2012, 13:02
Location: Hannover
Contact:

Re: Modified UASECO Lag test tomorrow

Post by maniaccyber » 05 Apr 2018, 15:44

Hello all,
whats about with an update Uasseco for all envis? (question to Undef) :thumbsup:
On our Maniac Server the big Uaseco-Lag starts If th 10th player enter the Server.
I have to start Uaseco more and more.
We have nearly 500 maps, but no lags with less than 10 Player
Its very urgent.
greez
Cyber
Image
Clanleader: ManiaC»Wolf, ManiaC»Cyber

User avatar
undef.de
Posts: 2080
Joined: 06 Apr 2011, 21:57
Location: Germany, North Sea Coast
Contact:

Re: Modified UASECO Lag test tomorrow

Post by undef.de » 05 Apr 2018, 16:09

As this test isn't finished yet, I can't provide a fix.
Developer of UASECO, a controller with support of the Modescript Gamemodes for TM².
Visit the official website for more: UASECO.org


Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name

You like what I do? Then award a ManiaStar.

fiendy
Posts: 35
Joined: 27 Jun 2013, 18:12

Re: Modified UASECO Lag test tomorrow

Post by fiendy » 05 Apr 2018, 18:15

@MKTD Nice work!
Interesting to see how this progresses. I've been doing some of my own investigation, but typically, I've not had the lag issue for last few weeks on my server (when I actually want it to happen!), even with 16+ players on.

speedychris
Posts: 172
Joined: 29 Dec 2011, 20:47

Re: Modified UASECO Lag test tomorrow

Post by speedychris » 06 Apr 2018, 10:45

It depends on the amount of Maps.

User avatar
maniaccyber
Posts: 61
Joined: 26 Apr 2012, 13:02
Location: Hannover
Contact:

Re: Modified UASECO Lag test tomorrow

Post by maniaccyber » 06 Apr 2018, 11:29

undef.de wrote:
05 Apr 2018, 16:09
As this test isn't finished yet, I can't provide a fix.
Thx to Undef for your Answer.
Image
Clanleader: ManiaC»Wolf, ManiaC»Cyber

User avatar
MTKD
Posts: 102
Joined: 28 Aug 2016, 21:43

Re: Modified UASECO Lag test tomorrow

Post by MTKD » 06 Apr 2018, 19:28

MTKD wrote:
04 Apr 2018, 21:44
the next test will be on another Server on Saturday

Server: maniaplanet://#join=hubbabubba@esl_comp@lt_forever

more informations on friday, thanks to all that are joined to help us, aswell as the community :thumbsup:
The test will start tomorrow between 13 and 18 o clock

The Server does have 20 slots, So after the test is done on this Server
A next test will happen, So please bomb me full with maps in the PM's

speedychris
Posts: 172
Joined: 29 Dec 2011, 20:47

Re: Modified UASECO Lag test tomorrow

Post by speedychris » 07 Apr 2018, 08:57

MTKD wrote:
04 Apr 2018, 15:12
The cause of the extreme lagging, Is a problem with a callback
set <automatic_refresh_maplist></automatic_refresh_maplist>
to false

on the most servers this will give the full power back, have fun!
We have done these setting but it has not helped, yesterday with many Players we have lags up to 2 minutes again.

User avatar
MTKD
Posts: 102
Joined: 28 Aug 2016, 21:43

Re: Modified UASECO Lag test tomorrow

Post by MTKD » 07 Apr 2018, 10:29

Code: Select all

					case 'ManiaPlanet.MapListModified':
						// [0] = int CurMapIndex, [1] = int NextMapIndex, [2] = bool IsListModified
						if ($call[1][2] == true && $this->settings['automatic_refresh_maplist'] == true) {
							$this->console('[MapList] Re-reading complete map list from server...');
							$this->server->maps->readMapList();
							$count = count($this->server->maps->map_list);
							$this->console('[MapList] ...successfully done, read '. $count .' map'. ($count == 1 ? '' : 's') .' which matches server settings!');
							$this->releaseEvent('onMapListChanged', array('read', null));
						}
						$this->releaseEvent('onMapListModified', $call[1]);
						break;
comment this out

hackie
Posts: 1161
Joined: 19 Jul 2012, 22:43

Re: Modified UASECO Lag test tomorrow

Post by hackie » 07 Apr 2018, 19:22

Any news about the test ?
System Specs:
OS: Windows 7 Professionnal x64
CPU: Intel Core i7-6700K / 4 GHz - 8 MB cache
GPU: MSI GTX 980TI GAMING 6G - OC Edition
Motherboard: ASUS MAXIMUS VIII RANGER
RAM : 32Gb Kingston HyperX Savage - DDR4
DirectX 11

User avatar
MTKD
Posts: 102
Joined: 28 Aug 2016, 21:43

Re: LAST UASECO TEST TODAY

Post by MTKD » 08 Apr 2018, 12:19

Hello all,

I want to announce the last lag test for uaseco, it runs the entire day until no Players are there anymore...

maniaplanet://#join=master-lol@TMStadium@nadeo

to the end of this bugfind story, i want to tell how i found this:
ML bolek has messaged me in the last weeks that uaseco is extremely lagging after jukeboxing a map
viewtopic.php?f=522&t=43870
so i have tryed around to do something, until i found "MapListModified" and the other "reading complete maplist"
so i have tested this, uaseco doesn't refresh the maplist when adding with remotecp etc, but it's working
on the last tuesday i have started the first test (official)
we found it out after undef is joined on my Server, that the reason is a callback problem

Post Reply

Return to “UASECO”

Who is online

Users browsing this forum: No registered users and 1 guest