NbCheckpoints < 2

UASECO is a fork of the XAseco2/1.03 controller for Trackmania and has been overhauled to support the Modescript Gamemodes of Trackmania².

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DaimCaramel
Posts: 11
Joined: 15 Jul 2016, 13:38

NbCheckpoints < 2

Post by DaimCaramel » 17 Apr 2018, 11:33

Hi,

I'm trying to put Uaseco on my server but I have a problem. It seems that the maps are not recognized by Uaseco.
Indeed, local records are not counted. We can see on the overlay that there is no maps, and so, no records (but the maps are here, it's just not recognized).
I have this message : "Map's NbCheckpoints < 2: records ignored"
Of course, the maps have more than 2 CP.

The server works perfectly without the plugin, so it's not a basic problem from the server.

Do I have to put all the maps on the maniaexchange, or something like that ? Register the server somewhere ?

Thanks for your answers.

EDIT :
I already tried version 0.9.5 and 0.9.6.
Apparently, version 0.9.4 did not have this problem but it is no longer available.

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undef.de
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Re: NbCheckpoints < 2

Post by undef.de » 17 Apr 2018, 14:23

DaimCaramel wrote:
17 Apr 2018, 11:33
I have this message : "Map's NbCheckpoints < 2: records ignored"
Of course, the maps have more than 2 CP.
That wasn't the full line, the line looks like:

Code: Select all

[2017-08-19 15:01:07] [Dedimania] Map's NbCheckpoints < 2: records ignored
This means that the records are not stored at dedimania, because it doesn't have the required amount of checkpoints. Local records haven't such a limitation.

Please add a screenshot of the command "/elist" and also the map (or more) which has that problem.
Developer of UASECO, a controller with support of the Modescript Gamemodes for TM².
Visit the official website for more: UASECO.org


Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name

You like what I do? Then award a ManiaStar.


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undef.de
Posts: 1772
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Location: Germany
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Re: NbCheckpoints < 2

Post by undef.de » 17 Apr 2018, 16:59

If I add the map "pute" with the command

Code: Select all

/admin add 139310
it loads perfectly:
Image

How did you added these maps?
Developer of UASECO, a controller with support of the Modescript Gamemodes for TM².
Visit the official website for more: UASECO.org


Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name

You like what I do? Then award a ManiaStar.

DaimCaramel
Posts: 11
Joined: 15 Jul 2016, 13:38

Re: NbCheckpoints < 2

Post by DaimCaramel » 17 Apr 2018, 17:06

I had it when I create the server. With the MatchSettings.txt

When I try /admin add 139310, nothing append

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undef.de
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Joined: 06 Apr 2011, 21:57
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Re: NbCheckpoints < 2

Post by undef.de » 17 Apr 2018, 17:12

Please check the logfile from the dedicated server, did the server load all the maps which are in the given MatchSettings file?
Please check also the logfile from UASECO, there should be some errors about reading the maps.
Did you followed the install guide?
Developer of UASECO, a controller with support of the Modescript Gamemodes for TM².
Visit the official website for more: UASECO.org


Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name

You like what I do? Then award a ManiaStar.

DaimCaramel
Posts: 11
Joined: 15 Jul 2016, 13:38

Re: NbCheckpoints < 2

Post by DaimCaramel » 17 Apr 2018, 17:15

The maps are on the server but Uaseco don't recognize it.

Image

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undef.de
Posts: 1772
Joined: 06 Apr 2011, 21:57
Location: Germany
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Re: NbCheckpoints < 2

Post by undef.de » 17 Apr 2018, 17:23

That doesn't answer all my questions, please read my posting again and answer/check what I wrote.

Btw. to add a image, you just have to write it like this:

Code: Select all

[img]https://zupimages.net/up/18/16/esia.png[/img]
or use the button above this textarea.
Developer of UASECO, a controller with support of the Modescript Gamemodes for TM².
Visit the official website for more: UASECO.org


Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name

You like what I do? Then award a ManiaStar.

DaimCaramel
Posts: 11
Joined: 15 Jul 2016, 13:38

Re: NbCheckpoints < 2

Post by DaimCaramel » 17 Apr 2018, 17:34

Yes, the server loads all the maps.

The logs :

Code: Select all

[UASECO Fatal Error] ExecuteCallbacks XmlRpc Error [2] - Connection interrupted while reading header on line 1871 in file /home/trackmania/UASECO/uaseco.php
[UASECO Exception] Error returned: "Connection interrupted while writing" [2] at GbxRemote::query() for method "TriggerModeScriptEventArray" with arguments:
array(2) {
  [0]=>
  string(27) "Trackmania.UI.SetProperties"
  [1]=>
  array(1) {
    [0]=>
    string(1050) "<ui_properties> <map_info visible="true" pos="-160.0000 80.0000 150.0000"/> <live_info visible="true" pos="-159.0000 84.0000 5.0000"/> <opponents_info visible="true"/> <chat visible="true" offset="-0.0150 0.0000" linecount="7"/> <checkpoint_list visible="true" pos="48.0000 -52.0000 5.0000"/> <checkpoint_ranking visible="true" pos="0.0000 84.0000 5.0000"/> <round_scores visible="true" pos="-158.5000 40.0000 150.0000"/> <countdown visible="true" pos="153.0000 -7.0000 5.0000"/> <go visible="true"/> <chrono visible="true" pos="0.0000 -80.0000 5.0000"/> <speed_and_distance visible="true" pos="137.0000 -69.0000 5.0000"/> <personal_best_and_rank visible="true" pos="157.0000 -24.0000 5.0000"/> <position visible="true" pos="150.5000 -28.0000 5.0000"/> <checkpoint_time visible="true" pos="-8.0000 25.8000 -10.0000"/> <chat_avatar visible="true"/> <warmup visible="true" pos="153.0000 13.0000 0.0000"/> <endmap_ladder_recap visible="true"/> <multilap_info visible="true"/> <spectator_info visible="true" pos="0.0000 -68.0000 5.0000"/></ui_properties>"
  }
}

[UASECO Exception] Error returned: "Connection interrupted while writing" [2] at GbxRemote::query() for method "SetCallVoteRatios" with arguments:
array(1) {
  [0]=>
  array(1) {
    [0]=>
    array(2) {
      ["Command"]=>
      string(1) "*"
      ["Ratio"]=>
      float(-1)
    }
  }
}

[UASECO Exception] Error returned: "Connection interrupted while writing" [2] at GbxRemote::query() for method "SetCallVoteTimeOut" with arguments:
array(1) {
  [0]=>
  int(60000)
}

[2018-04-17 18:26:06] [Player] Disconnection from Player [daimcaramel] after 22 min. 41 sec. playtime [Nick: MIAGE/DaimCaramel, IP: 81.65.8.171, Rank: 9821, Id: 1]
[UASECO Exception] Error returned: "Connection interrupted while writing" [2] at GbxRemote::query() for method "ChatSendServerMessage" with arguments:
array(1) {
  [0]=>
  string(115) "$FF0 $FFFMIAGE/DaimCaramel$Z$S$39F from $FFFFrance$39F has left the game after $FFF22 min. 41 sec.$39F playtime."
}

[UASECO Exception] Error returned: "Connection interrupted while writing" [2] at GbxRemote::query() for method "ManualFlowControlEnable" with arguments:
array(1) {
  [0]=>
  bool(false)
}

[UASECO Exception] Error returned: "Connection interrupted while writing" [2] at GbxRemote::query() for method "ManualFlowControlProceed" with arguments:
array(0) {
}

[UASECO Exception] Error returned: "Connection interrupted while writing" [2] at GbxRemote::query() for method "SendHideManialinkPage" with arguments:
array(0) {
}
Yes, I followed the guide.

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undef.de
Posts: 1772
Joined: 06 Apr 2011, 21:57
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Re: NbCheckpoints < 2

Post by undef.de » 17 Apr 2018, 17:43

The logfile from UASECO has no errors about maps?

Please PM me the complete logs from the dedicated server and UASECO, currently I have no clue what's happing.
Developer of UASECO, a controller with support of the Modescript Gamemodes for TM².
Visit the official website for more: UASECO.org


Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name

You like what I do? Then award a ManiaStar.

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