Today it's time to release my uaseco-plugin cpDiff which shows cp-time-differences.
It is compatible and tested with game-mode TimeAttack and game-mode Rounds. NOT WORKING FOR GAME-MODE LAPS. But well working for multilap-maps in game-mode TimeAttack.
Short description:
displays cp-time differences to a tracked record - either to pb or to a specific dedimania/local record
in the middle (instead of modescript_settings.xml <checkpoint_time>)
-> shows current cp-time difference when crossing a cp / finish
-> hidden 2 seconds after crossing cp / finish
at bottom (instead of checkpoints.xml <time_diff_widget> and its colorbar)
-> shows current cp-time difference when crossing and till next crossing a cp
-> shows also the kind and number of the tracked record
-> shows a colorbar
at top (only if in cpDiff.xml indicated number of rows to show is not exceeded)
-> shows the cp-time differences of every crossed cp
How to use:
You may switch anytime the tracking buy using:
/dcps (you track your dedirec - if you have one, otherwise last dedi)
/lcps (you track your localrec - if you have one, otherwise last local)
/dcps # (e.g. /dcps 1 -> you track dedirec no 1)
/lcps # (e.g. /lcps 1 -> you track localrec no 1)
/pbcps (you track your pb)
Default tracking is your pb (may it be dedimania or local - if both are equal, dedi is taken).
So here you can download it:
https://github.com/doe-eye/cpDiff
If you want to see, how the plugin looks like and test it, you can join CrossTownTraffic or YourChoice.
If you have any questions don't hesitate to ask - also I'm happy about feedback.
One thing left:
If you spectate, the widgets of the spectated will be shown to you. Unfortunately I cannot hide them in free-spec-mode (if you have spectated a player before).
Good luck hunting your pb / the tracked time
[Plugin]cpDiff (Checkpoint-Time-Differences)
Re: [Plugin]cpDiff (Checkpoint-Time-Differences)
saw it on youre server , nice !
System Specs:
OS: Windows 7 Professionnal x64
CPU: Intel Core i7-6700K / 4 GHz - 8 MB cache
GPU: MSI GTX 980TI GAMING 6G - OC Edition
Motherboard: ASUS MAXIMUS VIII RANGER
RAM : 32Gb Kingston HyperX Savage - DDR4
DirectX 11
OS: Windows 7 Professionnal x64
CPU: Intel Core i7-6700K / 4 GHz - 8 MB cache
GPU: MSI GTX 980TI GAMING 6G - OC Edition
Motherboard: ASUS MAXIMUS VIII RANGER
RAM : 32Gb Kingston HyperX Savage - DDR4
DirectX 11
Re: [Plugin]cpDiff (Checkpoint-Time-Differences)
Thx for positive feedback
Re: [Plugin]cpDiff (Checkpoint-Time-Differences)
I would like to rename this plugin into plugin.checkpoint_time_differences.php instead, but it's yours.
Also a screenshot would be nice, I really do not like to add a plugin just to see what I get (and I bet that's the case for many others too)
in the middle (inside of modescript_settings.xml <checkpoint_time>)
Anyway, that's nice that there is another plugin made by someone else.
Also a screenshot would be nice, I really do not like to add a plugin just to see what I get (and I bet that's the case for many others too)
Shouldn't that not:
in the middle (inside of modescript_settings.xml <checkpoint_time>)
Anyway, that's nice that there is another plugin made by someone else.
Developer of UASECO, a controller with support of the Modescript Gamemodes for TM².
Visit the official website for more: UASECO.org
Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name
You like what I do? Then award a ManiaStar.
Visit the official website for more: UASECO.org
Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name
You like what I do? Then award a ManiaStar.
Re: [Plugin]cpDiff (Checkpoint-Time-Differences)
Good idea with the name of the plugin, I'll do so this evening.
Here a screenshot:
I'm driving with account any (who holds 2. dedimania record) and compare to dedimania record 1 (you can see that at bottom).
The screen is taken at cp8 when first driving through map (so cp9 and laters can't show a time, as the current driven time is compared).
The current CP is always marked in another color.
If you don't drive till finish and start again, the last crossed cp is also marked in this color (wich is btw. adjustable in the .xml) for not getting confused where you last were.
Hope this makes it somewhat clearer.
No, i really mean "instead", because i show an own widget in the middle thus i don't want to show the other checkpoint_time in the middle, too.
Here a screenshot:
I'm driving with account any (who holds 2. dedimania record) and compare to dedimania record 1 (you can see that at bottom).
The screen is taken at cp8 when first driving through map (so cp9 and laters can't show a time, as the current driven time is compared).
The current CP is always marked in another color.
If you don't drive till finish and start again, the last crossed cp is also marked in this color (wich is btw. adjustable in the .xml) for not getting confused where you last were.
Hope this makes it somewhat clearer.
Re: [Plugin]cpDiff (Checkpoint-Time-Differences)
Ah ok, I should have read it better, sorry.
Developer of UASECO, a controller with support of the Modescript Gamemodes for TM².
Visit the official website for more: UASECO.org
Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name
You like what I do? Then award a ManiaStar.
Visit the official website for more: UASECO.org
Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name
You like what I do? Then award a ManiaStar.
Re: [Plugin]cpDiff (Checkpoint-Time-Differences)
Plugin is renamed at github, please take the latest release-version (1.1) [edit: to 1.1 - i'm not a github-pro ]
Re: [Plugin]cpDiff (Checkpoint-Time-Differences)
Is there a way to disable the middle and bottem widgets ? or maybe put in xml set to true or false ?
Re: [Plugin]cpDiff (Checkpoint-Time-Differences)
I see what I can do, needs a little time as it was meant as whole package, but sure it is possible.
I'll post here as soon as i got your solution.
I'll post here as soon as i got your solution.
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