[Plugin]cpDiff (Checkpoint-Time-Differences)

UASECO is a fork of the XAseco2/1.03 controller for Trackmania and has been overhauled to support the Modescript Gamemodes of Trackmania².

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aca
Posts: 44
Joined: 02 May 2014, 14:25
Location: Passau

[Plugin]cpDiff (Checkpoint-Time-Differences)

Post by aca »

Today it's time to release my uaseco-plugin cpDiff which shows cp-time-differences.

It is compatible and tested with game-mode TimeAttack and game-mode Rounds. NOT WORKING FOR GAME-MODE LAPS. But well working for multilap-maps in game-mode TimeAttack.

Short description:
displays cp-time differences to a tracked record - either to pb or to a specific dedimania/local record

in the middle (instead of modescript_settings.xml <checkpoint_time>)
-> shows current cp-time difference when crossing a cp / finish
-> hidden 2 seconds after crossing cp / finish

at bottom (instead of checkpoints.xml <time_diff_widget> and its colorbar)
-> shows current cp-time difference when crossing and till next crossing a cp
-> shows also the kind and number of the tracked record
-> shows a colorbar

at top (only if in cpDiff.xml indicated number of rows to show is not exceeded)
-> shows the cp-time differences of every crossed cp

How to use:
You may switch anytime the tracking buy using:
/dcps (you track your dedirec - if you have one, otherwise last dedi)
/lcps (you track your localrec - if you have one, otherwise last local)
/dcps # (e.g. /dcps 1 -> you track dedirec no 1)
/lcps # (e.g. /lcps 1 -> you track localrec no 1)
/pbcps (you track your pb)

Default tracking is your pb (may it be dedimania or local - if both are equal, dedi is taken).

So here you can download it:
https://github.com/doe-eye/cpDiff

If you want to see, how the plugin looks like and test it, you can join CrossTownTraffic or YourChoice.

If you have any questions don't hesitate to ask - also I'm happy about feedback.

One thing left:
If you spectate, the widgets of the spectated will be shown to you. Unfortunately I cannot hide them in free-spec-mode (if you have spectated a player before).

Good luck hunting your pb / the tracked time ;)
hackie
Posts: 1178
Joined: 19 Jul 2012, 22:43

Re: [Plugin]cpDiff (Checkpoint-Time-Differences)

Post by hackie »

saw it on youre server , nice ! :thumbsup:
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aca
Posts: 44
Joined: 02 May 2014, 14:25
Location: Passau

Re: [Plugin]cpDiff (Checkpoint-Time-Differences)

Post by aca »

Thx for positive feedback :)
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undef.de
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Re: [Plugin]cpDiff (Checkpoint-Time-Differences)

Post by undef.de »

I would like to rename this plugin into plugin.checkpoint_time_differences.php instead, but it's yours.

Also a screenshot would be nice, I really do not like to add a plugin just to see what I get (and I bet that's the case for many others too) :thumbsup:
aca wrote: 23 Apr 2018, 18:08 in the middle (instead of modescript_settings.xml <checkpoint_time>)
Shouldn't that not:
in the middle (inside of modescript_settings.xml <checkpoint_time>)

Anyway, that's nice that there is another plugin made by someone else. :0010
Developer of UASECO, a controller with support of the Modescript Gamemodes for TM².
Visit the official website for more: UASECO.org


Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name

You like what I do? Then award a ManiaStar.
aca
Posts: 44
Joined: 02 May 2014, 14:25
Location: Passau

Re: [Plugin]cpDiff (Checkpoint-Time-Differences)

Post by aca »

Good idea with the name of the plugin, I'll do so this evening.
undef.de wrote: 23 Apr 2018, 19:31 Shouldn't that not:
in the middle (inside of modescript_settings.xml <checkpoint_time>)
No, i really mean "instead", because i show an own widget in the middle thus i don't want to show the other checkpoint_time in the middle, too.

Here a screenshot:
Image

I'm driving with account any (who holds 2. dedimania record) and compare to dedimania record 1 (you can see that at bottom).
The screen is taken at cp8 when first driving through map (so cp9 and laters can't show a time, as the current driven time is compared).

The current CP is always marked in another color.

If you don't drive till finish and start again, the last crossed cp is also marked in this color (wich is btw. adjustable in the .xml) for not getting confused where you last were.

Hope this makes it somewhat clearer.
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undef.de
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Re: [Plugin]cpDiff (Checkpoint-Time-Differences)

Post by undef.de »

aca wrote: 23 Apr 2018, 20:01
undef.de wrote: 23 Apr 2018, 19:31 Shouldn't that not:
in the middle (inside of modescript_settings.xml <checkpoint_time>)
No, i really mean "instead", because i show an own widget in the middle thus i don't want to show the other checkpoint_time in the middle, too.
Ah ok, I should have read it better, sorry. :shock:
Developer of UASECO, a controller with support of the Modescript Gamemodes for TM².
Visit the official website for more: UASECO.org


Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name

You like what I do? Then award a ManiaStar.
aca
Posts: 44
Joined: 02 May 2014, 14:25
Location: Passau

Re: [Plugin]cpDiff (Checkpoint-Time-Differences)

Post by aca »

Plugin is renamed at github, please take the latest release-version (1.1) [edit: to 1.1 - i'm not a github-pro ;) ]
endbase
Posts: 483
Joined: 26 Jun 2011, 19:34

Re: [Plugin]cpDiff (Checkpoint-Time-Differences)

Post by endbase »

Is there a way to disable the middle and bottem widgets ? or maybe put in xml set to true or false ?
aca
Posts: 44
Joined: 02 May 2014, 14:25
Location: Passau

Re: [Plugin]cpDiff (Checkpoint-Time-Differences)

Post by aca »

I see what I can do, needs a little time as it was meant as whole package, but sure it is possible.

I'll post here as soon as i got your solution.
endbase
Posts: 483
Joined: 26 Jun 2011, 19:34

Re: [Plugin]cpDiff (Checkpoint-Time-Differences)

Post by endbase »

aca wrote: 24 Apr 2018, 09:04 I see what I can do, needs a little time as it was meant as whole package, but sure it is possible.

I'll post here as soon as i got your solution.
Thx :) maybe also give choice for color bar at bottom hehe :pop:
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