Installed the patch viewtopic.php?f=524&t=37764&start=20 , but I have still the issue, as I cant unbind all key from my controller, as there no such an option.
For unbind action, I have to press every key/axes, but, as TM assigned some unvalid (or unexistant in the hardware), I can't unbind them.
Just add a "unbind all" and it should be OK.
Edit : workaround for Razer devices here : viewtopic.php?f=524&t=37780&p=266714#p266714
[Workaround found] Automatically Acceleration and Brakes
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[Workaround found] Automatically Acceleration and Brakes
Last edited by Etuldan on 03 Apr 2016, 11:48, edited 2 times in total.
Re: Automatically Acceleration and Brakes - issue still here
In the input settings, click on this button to delete all keys ( works for pads too ) :


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Re: Automatically Acceleration and Brakes - issue still here
Nothing happens and I am having the same issue, there must be an actual solution asap.Guerro323 wrote:In the input settings, click on this button to delete all keys ( works for pads too ) :
-snip-
Also the X Button won't delete the keys, and I also can't remove the device entirely or disable it.
Re: Automatically Acceleration and Brakes - issue still here
Does nothing (or maybe set them to default, but as default is broken ...)Guerro323 wrote:In the input settings, click on this button to delete all keys ( works for pads too ) :
Re: Automatically Acceleration and Brakes - issue still here
There can be two different buttons for each action. So you could try to set two existing buttons for the problematic action and then remove those new buttons.Etuldan wrote:Does nothing (or maybe set them to default, but as default is broken ...)Guerro323 wrote:In the input settings, click on this button to delete all keys ( works for pads too ) :
Re: Automatically Acceleration and Brakes - issue still here
I still can't, not a single key (yes, Nostromo is more a keyboard than a gamepad) from my Nostromo nor the pad is recognized by TM.miloytyn wrote:There can be two different buttons for each action. So you could try to set two existing buttons for the problematic action and then remove those new buttons.Etuldan wrote:Does nothing (or maybe set them to default, but as default is broken ...)Guerro323 wrote:In the input settings, click on this button to delete all keys ( works for pads too ) :
TM recognized my Nostromo as a gamepad, with fictional buttons and axis, while it's a keyboard.
Edit : ok, found maybe a workaround. I can bind in my Razer software (which handle the Nostromo) a key to a button/axis (which is not by defaut, and I never set as button or axis). I'll try then to unbind all key with this emulated button. (and remove it then)
Re: Automatically Acceleration and Brakes - issue still here
Ok, thanks a lot, workaround works !!!
For ppl which have a Nostromo device (or other Razer similar device), in order to unbind all the 'fake' button/axis from TM :
Open Razer Synapse, in the default profile, bind any key to a button, and another key to an axis.


Then, open TMT, in the Razer device option, unbind all button by setting twice the action to the button, for all the list. After the last one, click on the "unbind" button on TMT, then press again the button.
Same for axis.
You should now have a full list of <not set> (or similar) in TMT.
Don't forget to cancel your modification in Razer Synapse when it's done.
For ppl which have a Nostromo device (or other Razer similar device), in order to unbind all the 'fake' button/axis from TM :
Open Razer Synapse, in the default profile, bind any key to a button, and another key to an axis.


Then, open TMT, in the Razer device option, unbind all button by setting twice the action to the button, for all the list. After the last one, click on the "unbind" button on TMT, then press again the button.
Same for axis.
You should now have a full list of <not set> (or similar) in TMT.
Don't forget to cancel your modification in Razer Synapse when it's done.
Re: [Workaround found] Automatically Acceleration and Brakes
Great, thanks guys 

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