Questions & Answers Trackmania Turbo

Discuss everything related to Trackmania Turbo.

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xrayjay
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Re: Questions & Answers Trackmania Turbo

Post by xrayjay » 17 Mar 2016, 19:44

PapyChampy wrote: No.
Campaign maps do have blockmixing.
Containers and cubes are available in preset macroblocks, but not as standalone blocks/items.
If the billboard texture/functions are available in the importer, we could make such objects by ourselves, same for the cubes (easiest job to do^^) :yes:

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Toninus
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Re: Questions & Answers Trackmania Turbo

Post by Toninus » 17 Mar 2016, 23:07

Yes but that's an option who costs nothing to add.
You may say there will be bad maps using it. But there's also bad maps without it :mrgreen:

I really think the use of cubes and signs can be helpful to make a map more easy to read.

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SixelAlexiS
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Re: Questions & Answers Trackmania Turbo

Post by SixelAlexiS » 18 Mar 2016, 10:14

Is the open beta on PS4 the same of the closed?


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Re: Questions & Answers Trackmania Turbo

Post by TheM » 18 Mar 2016, 12:42

So you give certain people early access (link) to the PC version, but you can't organize a beta for it? - Bit hypocritical, wouldn't you say?

The people who have supported you through all these years are the last (unless they have a console...) to play your new game. :?

Anyway, let's wait some longer then... ;)
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Hylis
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Re: Questions & Answers Trackmania Turbo

Post by Hylis » 18 Mar 2016, 12:45

So, the guy I left that was still working on it at midnight yesterday was an illusion :shock:

The build provided on PC is not yet the patched one. I already answered on the PC Beta and of course I would have like players to have it would we had a way to do in accordingly with our schedule.

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Rots
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Re: Questions & Answers Trackmania Turbo

Post by Rots » 18 Mar 2016, 13:23

011000010110111001101111 wrote:Image
this made my day. Yea I know, so easy to make my day.
Image
Image
Image
TrackMania Original brought me here... Here I am since 2006

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PapyChampy
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Re: Questions & Answers Trackmania Turbo

Post by PapyChampy » 18 Mar 2016, 15:08

Toninus wrote:Yes but that's an option who costs nothing to add.
You may say there will be bad maps using it. But there's also bad maps without it :mrgreen:

I really think the use of cubes and signs can be helpful to make a map more easy to read.
Bad maps =/= buggy maps.
Players could produce maps containing overlapping textures for example, since they don't have any restrictions or guidelines when building maps. This wouldn't be good at all for the game.

I agree with you about the cube and signs.
Image

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Filipe1020
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Re: Questions & Answers Trackmania Turbo

Post by Filipe1020 » 18 Mar 2016, 15:56

Have you guys heard the announcer once you win a Nadeo medal?
https://youtu.be/3qZ5EOkAMAo?t=1m51s
OUTSTANDING! YOU'RE THE TRACKMASTEEEEEEER!!! :lol:

Also speaking of new blocks, I love those new dirt roads blocks for Valley, here is an example
https://youtu.be/ubnlHHjuvNA?t=11s

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Florenzius
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Re: Questions & Answers Trackmania Turbo

Post by Florenzius » 18 Mar 2016, 16:28

Moment. I still don't understand why this guy has the PC-Beta and not this community? :shock:
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