White tracks are typically for absolute beginners. As such, they do not feature any of the complex elements (loops or tricky jumps).TMarc wrote:What do you expect then as "experience"?
If there was the full "white" tracks campaign for all environments (4x 10 tracks), would this be sufficient?
Consider this:
According to this, there is a universal Trackmania 2 demo which features 45 tracks of Canyon, Valley and Stadium - I'm guessing 15 of each
And as a demo of Trackmania Turbo, Nadeo is giving us 5 easy tracks of Canyon.
Do you remember when Trackmania Nations was released for free, to establish the game as an e-Sport? That was a huge high-point and people loved Nadeo.
Then, Nadeo made TM:United, bringing all 7 environments together, adding some new blocks to most of the environments (I believe only Desert and Bay didn't receive any new blocks) and solving the division of the playerbase.
Then, they brought the "Forever" upgrade for free, both to the free Nations game, and to the paid-for United.
Hell, they even released the Star Campaign made of the best community maps - for free!
Now?
So far no-one from Nadeo explained why Lagoon, the only really new thing, is released outside ManiaPlanet, so every existing TM2 customer is essentialy screwed to either double-pay for Canyon, Valley and Stadium, or have to wait several months to get it.
This is the kind of behavior towards existing, typically loyal, customers that makes them angry. It is really hard to take this as anything else than a money grab; the fact that now we have to start using Uplay doesn't help one bit.
But maybe I'm just old. Trying the demo and seeing how it tries to consolize the game (measuring jumps, drifts and drops distance; hysterical woman screaming whenever I intentionally wall-bounce; some unwanted voice complimenting me for my focus or calmness or whatever whenever I manage to not crash for 15 seconds; analogue'ish speed displays where previously we used to have a simple number...), it would appear that this is targeted at 15-year old kids.