Tracks - Opreax

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opreax
Posts: 92
Joined: 18 May 2016, 09:51

Tracks - Opreax

Post by opreax » 22 May 2016, 20:00

Original topic: http://forums.ubi.com/showthread.php/14 ... cks-Opreax
Join us in Facebook group: https://www.facebook.com/groups/1625855431064654/

How to download maps:

1. Click on download link and then "add to favorites" (you must be logged in)
2. Launch game and go to Online Racing/Room Browser/My Rooms/Create Room/Edit Tracklist/Favorites
3. Choose maps which you want to play and create room

Maps:

Vega City v1.9 https://players.turbo.trackmania.com/pc ... rNOOHaNn67
Large Hadron Collider v2.5 https://players.turbo.trackmania.com/pc ... Lh6tfguHpc
Raven Mountains v1.9 https://players.turbo.trackmania.com/pc ... cDknMOXJs3
Cargo Isles v1.6 https://players.turbo.trackmania.com/pc ... wBWtqi9hqn
Planetarium v1.6 https://players.turbo.trackmania.com/pc ... _yoU8PKtHj
Toxic Foundry v1.7 https://players.turbo.trackmania.com/pc ... AC3wTCcIMb
The Old Castle v1.3 https://players.turbo.trackmania.com/pc ... C_cRETNyhk
Atlantic City v1.3 https://players.turbo.trackmania.com/pc ... _locale=en
Metropolis v1.3 https://players.turbo.trackmania.com/pc ... VE1JcY_Fhf
Deep Chasm v1.1 https://players.turbo.trackmania.com/pc ... QG2chUPHoc
Forgotten Island v1.1 https://players.turbo.trackmania.com/pc ... 2gOBVO9xKi
Mystical Reef v1.3 https://players.turbo.trackmania.com/pc ... CA1Bf4gVea
Cave Of Fear v1.3 https://players.turbo.trackmania.com/pc ... _locale=en
Tempest Rocks v1.2 https://players.turbo.trackmania.com/pc ... 88oAgG3hmJ
Acronixyss v1.2 https://players.turbo.trackmania.com/pc ... d9Efa8Gxme
Lost Prehistoric Uplands v1.2 https://players.turbo.trackmania.com/pc ... J48VnZ0SSj
The Biofarm v1.0 https://players.turbo.trackmania.com/pc ... yjx_YtsJ02
Twilight Highlands v1.0 https://players.turbo.trackmania.com/pc ... 1IkioDpgL7
Catacombs v1.1 https://players.turbo.trackmania.com/pc ... _locale=en
Neon Revolution v1.1 https://players.turbo.trackmania.com/pc ... qRdlu7yAL5
Shanghai v1.1 https://players.turbo.trackmania.com/pc ... 6MTxRXWwvi
Timeless Mist v1.3 https://players.turbo.trackmania.com/pc ... _locale=en
Sands Of Madness v1.2 https://players.turbo.trackmania.com/pc ... Axa69Fe8T6
Ultraxion v1.3 https://players.turbo.trackmania.com/pc ... wofyNMVklx
The Volcano v1.0 https://players.turbo.trackmania.com/pc ... _locale=en

Update list:

Update 13.4.2016 - Vega City updated to v1.3 and released LHC v1.3
Update 17.4.2016 - Released Raven Mountains v1.0
Update 20.4.2016 - Polynesia updated to v1.2, Vega City updated to v1.4, Large Hadron Collider updated to v1.4, Raven Mountains updated to v1.1
Update 22.4.2016 - Vega City updated to v1.5 and Polynesia updated to v1.3
Update 23.4.2016 - LHC updated to v1.5 and Raven Mountains updated to v1.2
Update 25.4.2016 - Released Cargo Isles v1.0
Update 28.4.2016 - Cargo Isles updated to v1.1
Update 3.5.2016 - Released Planetarium v1.0
Update 6.5.2016 - Raven Mountains updated to v1.3
Update 7.5.2016 - LHC updated to v1.6
Update 10.5.2016 - Planetarium updated to v1.1
Update 12.5.2016 - Released Toxic Foundry v1.0
Update 15.5.2016 - Planetarium has been splitted to two separated parts
Major Update 17.5.2016 - All tracks have been updated to newer versions including DoF, GPS, GFX improvements and major/minor changes:
Vega City v1.6
Polynesia v1.4
Large Hadron Collider v1.8
Raven Mountains v1.4
Cargo Isles v1.2
Planetarium 1 v1.0
Toxic Foundry v1.1
Planetarium 2 v1.0
Each track now contain one secret place to discover
Update 19.5.2016 - Released The Old Castle v1.0
Update 20.5.2016 - Released Atlantic City v1.0
Update 21.5.2016 - Updated Planetarium 1 & 2 to v1.1 and Toxic Foundry to v1.2
Update 22.5.2016 - Polynesia updated to v1.5
Update 24.5.2016 - Vega City updated to v1.7
Update 25.5.2016 - Large Hadron Collider updated to v1.9
Update 26.5.2016 - Toxic Foundry updated to v1.3 and Raven Mountains updated to v1.5
Update 27.5.2016 - Updated Planetarium 1 & 2 to v1.2 and Atlantic City to v1.1
Update 29.5.2016 - The Old Castle updated to v1.1 and Cargo Isles updated to v1.3
Update 30.5.2016 - Polynesia updated to v1.6 and Raven Mountains updated to v1.6
Update 2.6.2016 - Released Metropolis v1.0 and Polynesia updated to v1.7
Update 3.6.2016 - Large Hadron Collider updated to v2.0
Update 9.6.2016 - Released Deep Chasm v1.0
Update 12.6.2016 - Released Forgotten Island v1.0
Update 18.6.2016 - Large Hadron Collider updated to v2.1 and Polynesia updated to v1.8
Update 20.6.2016 - Released Mystical Reef v1.0
Update 22.6.2016 - Mystical Reef updated to v1.1
Update 23.6.2016 - Toxic Foundry updated to v1.4
Update 27.6.2016 - Planetarium 2 updated to v1.3 and Cargo Isles updated to v1.4
Update 28.6.2016 - Released Cave Of Fear v1.0 and Planetarium 1 updated to v1.3
Update 1.7.2016 - Cave Of Fear updated to v1.1
Update 8.7.2016 - Released Tempest Rocks v1.0
Update 23.7.2016 - Released Acronixyss v1.0
Update 5.8.2016 - Released Lost Prehistoric Uplands v1.0
Update 7.8.2016 - Large Hadron Collider updated to v2.2
Update 14.8.2016 - Raven Mountains updated to v1.7
Major Update 22.3.2017 - Following tracks have been updated to newer versions including fixes of camera bugs which were caused by latest game update + major/minor changes:
Lost Prehistoric Uplands v1.1
Acronixyss v1.1
Cave Of Fear v1.2
Tempest Rocks v1.1
Mystical Reef v1.2
Polynesia v1.9
Metropolis v1.1
Atlantic City v1.2
Each track is now playable with internal camera
Update 24.3.2017 - Vega City updated to v1.8
Update 25.3.2017 - Raven Mountains updated to v1.8 and Large Hadron Collider updated to v2.3
Update 26.3.2017 - Cargo Isles updated to v1.5
Update 30.3.2017 - Released The Biofarm v1.0
Update 2.4.2017 - Raven Mountains updated to v1.9
Update 3.4.2017 - Toxic Foundry updated to v1.5 and Large Hadron Collider updated to v2.4
Polynesia removed from the list.
Update 4.4.2017 - Forgotten Island updated to v1.1
Update 13.4.2017 - Released Twilight Highlands v1.0
Update 17.4.2017 - Released Catacombs v1.1
Update 18.4.2017 - Toxic Foundry updated to v1.6
Update 21.4.2017 - Planetarium 1 updated to Planetarium v1.4 and Planetarium 2 has been removed from the list.
Update 24.4.2017 - The Old Castle updated to v1.2 and Cave Of Fear updated to v1.3
Update 26.4.2017 - Atlantic City updated to v1.3
Update 27.4.2017 - Released Neon Revolution v1.0
Update 30.4.2017 - Metropolis updated to v1.2
Update 1.5.2017 - Released Shanghai v1.1
Update 7.5.2017 - Large Hadron Collider updated to v2.5
Update 8.5.2017 - Released Timeless Mist v1.2
Update 11.5.2017 - Lost Prehistoric Uplands updated to v1.2
Update 15.5.2017 - Released Sands Of Madness v1.2
Update 19.5.2017 - Vega City updated to v1.9
Update 20.5.2017 - The Old Castle updated to v1.3
Update 22.5.2017 - Acronixyss updated to v1.2
Update 23.5.2017 - Neon Revolution updated to v1.1
Update 25.5.2017 - Planetarium updated to v1.6
Update 1.6.2017 - Released Ultraxion v1.3
Update 24.7.2017 - Tempest Rocks updated to v1.2
Update 27.8.2017 - Metropolis updated to v1.3
Update 11.11.2017 - Timeless Mist updated to v1.3
Update 22.12.2017 - Cargo Isles updated to v1.6
Update 17.1.2018 - Deep Chasm updated to v1.1
Update 15.2.2018 - Mystical Reef updated to v1.3
Each map is now VR compatible.
Update 9.4.2018 - Toxic Foundry updated to v1.7
Update 18.4.2018 - Released The Volcano v1.0
Last edited by opreax on 18 Apr 2018, 17:25, edited 85 times in total.

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Florenzius
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Translator
Posts: 2336
Joined: 27 Jul 2014, 20:31
Location: Germany » Saxony » Chemnitz
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Re: Tracks - Opreax

Post by Florenzius » 22 May 2016, 20:17

Pretty good work -> PERFECT :D

I'll write you a more detailed feedback for your maps in the next days :)

But how you bade these hotels etc higher? I only get the standard-buildings with the standard-hight :S
Hardware specs:
MB: MB AM3+ 970 Gigabyte GA-970A-DS3P
RAM: 16GB DDR3
CPU: AMD FX-8320E Enlight-Core
GPU: Nvidia GeForce GTX 960
OS: Windows 10 Pro

opreax
Posts: 92
Joined: 18 May 2016, 09:51

Re: Tracks - Opreax

Post by opreax » 22 May 2016, 21:12

Through MapEditTMT, Your feedback is welcomed.
Send me your friend request on Uplay, my name is "Opreax" will contact tomorrow.

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rat_in_car
Posts: 551
Joined: 05 Aug 2011, 18:12
Contact:

Re: Tracks - Opreax

Post by rat_in_car » 22 May 2016, 22:32

278th map and still MT bug - default cam instead of empty clip. Unplayable for cam3/internal players.
viewtopic.php?f=524&t=37799

update: not only in 278 but in others too, including forcing external cam at start. Why? Maps can be so nice without that.

opreax
Posts: 92
Joined: 18 May 2016, 09:51

Re: Tracks - Opreax

Post by opreax » 22 May 2016, 23:26

I sacrificed 1st person camera for something I won't talk about because I found out smart way how to use one feature. It's my know how. Btw I was talking with best drivers and nobody uses 1st person camera.

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i7mean
Posts: 279
Joined: 28 Nov 2015, 15:01

Re: Tracks - Opreax

Post by i7mean » 23 May 2016, 12:14

Those Valley Castle blocks are wonderful ! I wonder why they didn't make it to the final game :1010
And same thing with the Lagoon City blocks, beautiful too !
Nice maps overall, keep up the good work
Image

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riolu
Posts: 1277
Joined: 15 Jun 2010, 18:39
Location: Germany

Re: Tracks - Opreax

Post by riolu » 23 May 2016, 13:50

opreax wrote:I sacrificed 1st person camera for something I won't talk about because I found out smart way how to use one feature. It's my know how. Btw I was talking with best drivers and nobody uses 1st person camera.
Because "the best drivers" don't use 1st person camera you want to exclude everyone else who's using that camera? That logic is quite flawed in my eyes.

opreax
Posts: 92
Joined: 18 May 2016, 09:51

Re: Tracks - Opreax

Post by opreax » 23 May 2016, 14:52

i7mean wrote:Those Valley Castle blocks are wonderful ! I wonder why they didn't make it to the final game :1010
And same thing with the Lagoon City blocks, beautiful too !
Nice maps overall, keep up the good work
thank you
acceleracer_01 wrote:
opreax wrote:I sacrificed 1st person camera for something I won't talk about because I found out smart way how to use one feature. It's my know how. Btw I was talking with best drivers and nobody uses 1st person camera.
Because "the best drivers" don't use 1st person camera you want to exclude everyone else who's using that camera? That logic is quite flawed in my eyes.
Bonus feature or 1st person camera, one of it, I must choose.
Its Nadeo´s bug that default camera isnt default.

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rat_in_car
Posts: 551
Joined: 05 Aug 2011, 18:12
Contact:

Re: Tracks - Opreax

Post by rat_in_car » 24 May 2016, 23:10

opreax wrote:I sacrificed 1st person camera for something I won't talk about because I found out smart way how to use one feature. It's my know how. Btw I was talking with best drivers and nobody uses 1st person camera.
I didn't see any special features except blur and forcing external camera even on loops in #278. I think it's just lack of awareness of the fact that someone can play differently than map's author. And yes - it's not obvious that empty clip revert camera to previous state but it's well known method of a good trackbuilders. It's not a shame that someone, even very good mapper, can not know that. But it's also good if someone can admit "i didn't know that" instead of "it's not a bug, it's improvement".

Nice routes though. I hope you can made at least few maps with possibility to play in any camera players wants. :) I will be really happy to play them. Is really rare to find good maps, especially in lagoon env.

opreax
Posts: 92
Joined: 18 May 2016, 09:51

Re: Tracks - Opreax

Post by opreax » 27 May 2016, 16:54


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