Maniaplanet Update #4 - wishlist

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quadkillgod
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Re: Maniaplanet Update #4 - wishlist

Post by quadkillgod » 15 Aug 2016, 13:11

3-5 popups in a year is considered as spam? ( If we even get at 5 )
I would even show an additional popup once the game goes live so people actually tune into the streams.

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adamkooo2
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Re: Maniaplanet Update #4 - wishlist

Post by adamkooo2 » 17 Aug 2016, 20:30

My wish is that Nadeo will read those wishes (and implement the best ones) :D
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Florenzius
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Re: Maniaplanet Update #4 - wishlist

Post by Florenzius » 18 Aug 2016, 05:43

They read them... What do you thikk why they create a wish list... :)
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Zeraxex
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Re: Maniaplanet Update #4 - wishlist

Post by Zeraxex » 06 Sep 2016, 22:04

I would like to see an official Obstacle Titlepack. Current titlepack has bugs (You can skip a map as a spectator, some solo maps can't be finished, ...) and noone is working on it anymore. And Obstacle is the main reason why I'm still playing this game tbh ><

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Re: Maniaplanet Update #4 - wishlist

Post by Dommy » 06 Sep 2016, 22:35

Obstacle v2 confirmed by Dommy for end of September. You got me.
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i7mean
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Re: Maniaplanet Update #4 - wishlist

Post by i7mean » 09 Sep 2016, 17:24

Make official mods for the environments...

While going to the map editor, I choose the mood (ex: day), then I choose climatic conditions between for example for the canyon envi : normal (the current one); winter (snow mod similar to one created by community); grass (similar to another one by the community); ...

These mods don't need to change the gameplay, they only give other visual possibilities to make more creative maps for more players and see something different, just like community made mods...

Difference is simplicity : don't need to download it, don't need to load it during playing online (lagzz), can be used for the official solo campaign by you Nadeo (will improve the campaign experience by a lot imo, a LOT), and moreover we won't have 4 different winter mods made by four different person in our data/memory/cache. What's official is always better, simplier, more accessible...

(gave exemple of Canyon but would like it for every envis of course).

Hope you read it, thanks.
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meuh21
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Re: Maniaplanet Update #4 - wishlist

Post by meuh21 » 18 Sep 2016, 09:18

meuh21 en juin 2015 wrote:Blender : possibility to export car really compatible with Nadeoimporter. For now only .dae works but with some problems (rotations). Better than nothing, but would be really nice to have a "clean" solution like .fbx for items.

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Re: Maniaplanet Update #4 - wishlist

Post by BestNoob » 26 Sep 2016, 15:18

acceleracer_01 wrote:
BestNoob wrote:Are my demands to offensive ? Or why do no one talk about this :D ? Have i made you speechlesss ?
Your demands are way too general. Examples:
BestNoob wrote:Fix Title Pack bugs
Which ones are you talking about? How should anyone know which title packs bugs they should fix if you don't go into detail?
BestNoob wrote:Many Textures in Canyon and Valley have a bad quality / 2D Textures and 3D Models doesnt fit 100%
Give examples of these "many" textures. Noone will ever know what you are talking about without clean examples. Proper bug reports would really help the devs to improve these texture/block issues.
BestNoob wrote:fix menu and maniasite/manialink handling
What do you even mean by handling? Is it too unaccessible? Too restricted?

Most of your other improvement wishes are of very low priority or not even related to Maniaplanet.
BestNoob wrote:remove FreeZone from TM1
BestNoob wrote:buy the maniacreative site and it content
Other demands are simply naive:
BestNoob wrote:let people use their TM United key to unlock TM2 Stadium
This would Nadeo make go bankrupt within 24 hours. TMUF is not related to Maniaplanet - they are two completely different games. It's like asking for a FIFA 15 key because you bought FIFA 98 back in the days. Either buy a key or play the demo, that's the deal.
BestNoob wrote:- make it easier to share content .... give every player a space to host a maniasite /for each player a standard site with his name to present stuff and statistics (content still outsourced to dropbox and so on thats clear)
Who is supposed to pay all the resulting server load? It literally takes 2 minutes to register on Dropbox and have 2 GB of free webspace which you can use for Manialinks.
BestNoob wrote:improve the game graphics engine i think the game can display better graphics
What makes you think the game can display better graphics? The game engine is definitely not going to change graphics-wise for Maniaplanet 4 anyway.
BestNoob wrote:improve the damage and car model
Because damage is the most important thing in the game? The damage models are more than satisfying imo, and even if you don't like it you can always create your own 3D model with the craziest damage model 2015.


Some of your wishes are already possible too...
BestNoob wrote:changable daytime inside the video/replay editor
Hold CTRL when selecting the replay in the menu. This allows you to change daytime and mod of the selected replay.
I have posted some explainations about my points. The rest should be clear when you take a look onto it that what i thought xD
https://forum.maniaplanet.com/viewtopic ... 49#p235249
https://forum.maniaplanet.com/viewtopic ... 79#p232979
https://forum.maniaplanet.com/viewtopic ... 69#p232969
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Zeraxex
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Re: Maniaplanet Update #4 - wishlist

Post by Zeraxex » 19 Oct 2016, 21:28

I want a tool like MapEdit (https://forum.maniaplanet.com/viewtopic.php?f=8&t=19890) ingame, like as an Editor-Plugin so advanced mappers can manipulate the blocks directly ingame and make some "impossible" block-comibantions... and prolly make it even easier to use than MapEdit x)

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Re: Maniaplanet Update #4 - wishlist

Post by purification » 19 Oct 2016, 21:54

While talking about about maps, as far as I remember it was not put into wishlist so I'll spill the bean :

64x64 editing size for all environments ?
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