Early test for the updated Buddies plugin

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toffe
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Re: Early test for the updated Buddies plugin

Post by toffe » 16 Jul 2015, 16:35

haenry wrote: Also that's some huge amount of lines of code.
And these variable declarations already cry for structs. :shock:

Code: Select all

			declare Text[] 		Buddies_Login 						for Page;
			declare Text[] 		Buddies_Presence 					for Page;
			declare Text[] 		Buddies_ServerLogin 				for Page;
			declare Text[] 		Buddies_ServerName 					for Page;
			declare Text[] 		Buddies_ServerModeInfos 			for Page;
			declare Text[] 		Buddies_ServerJoinLink 				for Page;
			declare Text[]		Buddies_ServerPlayersCountInfos 	for Page;
			declare Real[] 		Buddies_ServerPlayersCountRatio 	for Page;
			declare Boolean[]	Buddies_Server_IsPrivate 			for Page;
			declare Boolean[] 	Buddies_Server_IsLobby 				for Page;
			declare Boolean[] 	Buddies_Server_IsFull 				for Page;;
This is not really nice code indeed :roflol: .
Multiple arrays... I don't know the language but would be better to use a dictionary array or even better use objects (object oriented programming). Less chance of making errors, resulting in crashes, etc etc etc.

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riolu
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Re: Early test for the updated Buddies plugin

Post by riolu » 16 Jul 2015, 18:12

Haven't encountered anything weird so far except for some missing animations - for example the dropdown animation when clicking on the status menu and the animation when opening a chat with a player.

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nighthawk4571
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Re: Early test for the updated Buddies plugin

Post by nighthawk4571 » 17 Jul 2015, 01:14

I could only repeat comments above about listing and length of messages across the screen. Apart from that, I have seen no issues yet - nice work! :thumbsup:
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Dommy
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Re: Early test for the updated Buddies plugin

Post by Dommy » 17 Jul 2015, 13:24

Very nice opportunity to replace chat with own plugin :clap:

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Dommy
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Re: Early test for the updated Buddies plugin

Post by Dommy » 17 Jul 2015, 22:24

> Sorry for doublepost <

Pfff, after small modifications your new chat looks like this:

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DOMINA TAKING OVER MANIAPLANET
IT HAS BEGUN
GO SAVE YOUR WIFE AND CHILDREN

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wooloo
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Re: Early test for the updated Buddies plugin

Post by wooloo » 17 Jul 2015, 22:32

Is it supposed to be or is there just your musicplayer plugin? ^^
orbiting around maniaplanet
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novationx
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Re: Early test for the updated Buddies plugin

Post by novationx » 17 Jul 2015, 22:35

Probably not a request thread but
I'd prefere something like steam-overlay instead of what we have now.


Also @Cerovan :

When the buddylist is opened and I want to join a friend whom is playing on a private server then I need to close the buddylist first before I can type in the prompt.
Could this be fixed?
NADEO y u do diz? :oops: #MP4

TheBigMiike
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Re: Early test for the updated Buddies plugin

Post by TheBigMiike » 17 Jul 2015, 23:07

domino54 wrote:> Sorry for doublepost <

Pfff, after small modifications your new chat looks like this:

...
What you said let me think that the design has changed but I can't see the new chat design... :shock:
I placed the chat.script.txt in the folders that i created myself but I don't see any new design ? :?
Has the design changed ?

However when I write an url, a link is created so it seems that this new script is working...
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Guerro323
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Re: Early test for the updated Buddies plugin

Post by Guerro323 » 17 Jul 2015, 23:14

TheBigMiike wrote:
domino54 wrote:> Sorry for doublepost <

Pfff, after small modifications your new chat looks like this:

...
What you said let me think that the design has changed but I can't see the new chat design... :shock:
I placed the chat.script.txt in the folders that i created myself but I don't see any new design ? :?
Has the design changed ?

However when I write an url, a link is created so it seems that this new script is working...
No, he ( domino ) changed the design of the buddylist.
C'est Grandiose!
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Dommy
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Re: Early test for the updated Buddies plugin

Post by Dommy » 17 Jul 2015, 23:47

I just replaced my chat with music player :roflol:

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