Maniaplanet 4 urgents
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Re: Maniaplanet 4 urgents
Really? That is considered "urgent" for you?
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Re: Maniaplanet 4 urgents
While on topic of urgents, I will just remind about some issue that may be common once Pursuit Multienvironment hits TM channel:
If you force a model in TM, physics will update only once, when player spawns for the first time on a map. It means that if I load a map and start by driving CanyonCar, I will keep the CanyonCar handling even if I change model to StadiumCar, ValleyCar or LagoonCar. This may come as an issue in Pursuit, where you're able to pick vehicle you want to drive and change it late game.
A video demonstrating this issue (click the image which is here only to make post more attractive):
If you force a model in TM, physics will update only once, when player spawns for the first time on a map. It means that if I load a map and start by driving CanyonCar, I will keep the CanyonCar handling even if I change model to StadiumCar, ValleyCar or LagoonCar. This may come as an issue in Pursuit, where you're able to pick vehicle you want to drive and change it late game.
A video demonstrating this issue (click the image which is here only to make post more attractive):
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Re: Maniaplanet 4 urgents
I have experienced this issue too, during a short visit of this server.domino54 wrote: ↑16 Oct 2017, 21:41 While on topic of urgents, I will just remind about some issue that may be common once Pursuit Multienvironment hits TM channel:
If you force a model in TM, physics will update only once, when player spawns for the first time on a map. It means that if I load a map and start by driving CanyonCar, I will keep the CanyonCar handling even if I change model to StadiumCar, ValleyCar or LagoonCar. This may come as an issue in Pursuit, where you're able to pick vehicle you want to drive and change it late game.
A video demonstrating this issue (click the image which is here only to make post more attractive):
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Re: Maniaplanet 4 urgents
Very urgent:
viewtopic.php?f=559&t=42727
viewtopic.php?f=559&t=42727
Guerro323 wrote: ↑23 Oct 2017, 14:51 Hello, I'm currently developping a campaign for the TMOne pack, but when florenzius tried to launch some maps from the campaign in the scripted menu, sometime this warning came up
The function for playing the map in the campaign mode was used like that:"CampaignSolo_TA" is the campaign (CCampaign type), and "map" is the path to the map that was retrieved from "CampaignSolo_TA".Code: Select all
TitleFlow.PlayCampaign(CampaignSolo_TA, map, "", "");
From my side, everything work, but when florenzius try to play the campaign, every time he finish a map, the next map will have the warning, he is obligated to restart the titlepack because apparently, he didn't get the medals (when he go in the solo legacy menu, the medal on the finished map isn't shown, but it's shown in the scripted solo menu, which is strange), so he had two options: Restart the TP or refinish the map in the legacy solo menu.
So yes, for me, it's a big problem and we have 8 days left, so if you have any solutions to give us the possiblity to play the maps from the campaign even if they are locked OR the possiblity to refresh the medals to remove this warning, it would be nice.
Thanks.
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Re: Maniaplanet 4 urgents
Did you drive that time a few days ago? If so, that was supposedly solved around yesterday.
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Check out openplanet, the alternative ManiaPlanet & Turbo scripting platform! (Openplanet subforum)
I also stream and tweet.
Re: Maniaplanet 4 urgents
THESE things need fixed as soon as possible, especially the multiple replay bug.
Any idea when the next update will be? and if the Multiple Replay bug will be fixed in it?
I ask because if it will be soon I will wait, other wise I will revert back to the previous version as this affects the way I've always played TM.
Any idea when the next update will be? and if the Multiple Replay bug will be fixed in it?
I ask because if it will be soon I will wait, other wise I will revert back to the previous version as this affects the way I've always played TM.
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