Maniaplanet 4 - November update

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xbx
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Maniaplanet 4 - November update

Post by xbx »

Hello!

Here is a bug fix update to MP4,

Changes:
  • TM: the medal choices dialog should no longer pop after 20s if the intro is still running
  • TM: intro wrongly skipped when gamepads are used
  • TM: Drifts sounds where wrongly silenced above ~500km/h
  • Fixed Import avatar button in the profile menu
  • SM: Many fixes for shootmania replays
    (unfortunately olders replays lack information, so only works properly for newer replays)
    - name/skins/labels infos for the players
    - lasers display fixed
    - end-of-round vortex display fixed
  • fix Depth-of-field effet when using a game camera
  • fixed the fog mediatracker block never turning off.
  • TM: smaller replays sizes when using trains + synchronisation with recorded cars
  • Sometimes you could not escape from "record a MediaTracker ghost"
  • the map wasn't properly unvalidated when editing in-game MT clips.
  • the map wasn't unvalidated when loaded into the editor with items missing. (should help with tmx records uploads)
  • only look for items in the title (and not userdir) when the map is loaded for network play.
  • TM/script: fix ForceModelId + correctly change the physics model when changing vehicle.
  • SM: added a few missing state variables to SMPlayer.
  • fixed underground minimap
  • Editor: when in test mode you can press Ctrl+R (as in the profile menu) to reload the players skins.
  • Editor: when in test mode you can press 'T' to get an instant ghost when you respawn
  • Edtior: create items from ghostblocks should work
  • fixed creation of skin.pack.gbx
  • custom campaign records/medals fixes
  • couple of network protcol bugs (packets wrongly rejected, better behaviour when changing maps)
  • crash fixes
Many thanks to the release candidate testers!

enjoy!

update 2017-11-22:
Main Changes:
  • TM: fixed funky skid marks
  • SM: fixed scripted offzone
  • TM: fixed holes in low quality damaged vehicles
  • changes for the custom campaigns
update 2017-11-29:
Main Changes:
  • SM: Elite Practice game mode is available in the Elite title
  • TM & SM: the "favorites" tab is available in the server browser inside all titles
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Re: Maniaplanet 4 - November update

Post by CatWithScarf »

Nice update. :thumbsup:

Btw. its not mentioned in changelog, the issue with making ghost for map and then map becomes 'unvalidated' (so you need re-calculate shadows for it) is fixed? It happens from time to time, when i was making ghosts for my maps every 2-4 map was 'unvalidated'
edit; When creating custom thumbnail for track the one in map editor is diffrent then in the map selection menu.
Last edited by CatWithScarf on 17 Nov 2017, 15:04, edited 2 times in total.
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Re: Maniaplanet 4 - November update

Post by Miss »

Thanks for the update! :D :thumbsup: :thumbsup: :thumbsup: :thx:
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Re: Maniaplanet 4 - November update

Post by Ozon »

Thank you very much! :thx:

Please also consider working out the most recent reports in the thread, aswell as the 20s intro limit in online mode (only fixed so far in local play).
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Re: Maniaplanet 4 - November update

Post by Demented »

A lot of good upgrades and fixes have been done. Thank you. :yes:
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Re: Maniaplanet 4 - November update

Post by Dommy »

Code: Select all

const bool IsInOffZone;
is broken in CSmPlayer (always False). Jailbreak and Golden Dunk game modes are broken now. 😒
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Re: Maniaplanet 4 - November update

Post by ripper_roo »

Yay more fixes! Thanks a lot :thumbsup:
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Re: Maniaplanet 4 - November update

Post by reaby »

Many thanks for the update! :thumbsup:
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Re: Maniaplanet 4 - November update

Post by xbx »

domino54 wrote: 17 Nov 2017, 15:25

Code: Select all

const bool IsInOffZone;
is broken in CSmPlayer (always False). Jailbreak and Golden Dunk game modes are broken now. 😒
I'm on it...
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Re: Maniaplanet 4 - November update

Post by Florenzius »

Thanks for the update! (We definitely miss a "I love Nadeo" smiley here xD)
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