Stadium Chase

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Alinoa
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Re: Stadium Chase

Post by Alinoa » 29 Jun 2018, 09:40

Skyslide wrote:
26 Jun 2018, 13:08
are custom checkpoints now working in chase?
we cant do rpg chase if this not fixed
We will do an update next week and this should work after the update. You will tell us if it's ok from your side ;)
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Re: Stadium Chase

Post by Micmo » 30 Jun 2018, 20:52

Alinoa wrote:
29 Jun 2018, 09:40
Skyslide wrote:
26 Jun 2018, 13:08
are custom checkpoints now working in chase?
we cant do rpg chase if this not fixed
We will do an update next week and this should work after the update. You will tell us if it's ok from your side ;)
Will this update for custom checkpoints comes for the old chase script aswell or only available in the titlepack Chase?

Because we want to use the chase mode for others titlepack like the RPG titlepack(custom checkpoints) :D

Tested the Time Attack Chase and it was really fun :thumbsup:

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Re: Stadium Chase

Post by Eole » 02 Jul 2018, 12:55

It will be available for both.
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Re: Stadium Chase

Post by Miss » 04 Jul 2018, 00:10

I love the new gamemode! Played it on the channel today. Has great potential.

The only issues I have with it right now:

1. It's laggy. Even with 20ms ping, crossing the checkpoint brings a delay of about a full second before the "go/wait" status is updated. I guess this is because of the amount of players in the server, but it's fairly annoying. Considering my ping is fine, perhaps it's a server script issue?

2. We kept getting "Relay failed" on the first checkpoint for some reason.. not sure if that was fixed already, but it wasn't fixed on the channel at least. Very strange.
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Re: Stadium Chase

Post by Eole » 04 Jul 2018, 12:35

1. The script on the server uses a delay of 300ms before validating a relay to compensate for player pings and avoid failed relays that were actually successful. Then the server script must send the info to the client UI, but the script data are sent to the client only every 200~250ms. Then the info must travel to your computer. So yeah, in some cases it can feel a bit sluggish and it won't be faster than 300ms unless we decrease the setting on the server.

2. We are working on a fix that should be deployed this week hopefully.
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Re: Stadium Chase

Post by Miss » 04 Jul 2018, 14:34

Good to hear! Well, either 300ms is longer than I thought, or it's more than 300ms due to the amount of players in the server :P Either way that's my only real issue with this gamemode so far. :thumbsup:
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Re: Stadium Chase

Post by Cerovan » 12 Jul 2018, 16:03

Hello everyone,

Today we release a new update for the Stadium Chase title pack with the following changes:
  • Checkpoint ranking
  • Improved UI & UX
  • First team celebration screen
  • Several bug fixes
  • New maplist on the channel with more challenging maps more suitable for the long play
We also want to say that we intend to regularly update the program on the channel with new maps and we would love to have maps from the community in the mix in the future as well ;)

Enjoy this new update!

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Re: Stadium Chase

Post by Florenzius » 12 Jul 2018, 16:36

Thanks :thx: :thumbsup:
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Re: Stadium Chase

Post by McBain » 15 Jul 2018, 21:48

this sounds really cool. finally something new 8-) :yes: i hope also that people enjoy it online. i have no time to test myself atm. but i will write here my critics if i dont like it :p

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Re: Stadium Chase

Post by Eole » 17 Jul 2018, 08:20

We pushed a small update today with :
- a fix for the wrong "Relay failed" at the first checkpoint
- a fix for the disappearing checkpoint ranking UI after a map change
- a fix for the statistics displayed at the end of the map if the winners already left the server
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