Demented wrote: ↑
28 May 2020, 15:06
This might be it for me guys. This isn't a model I can get onboard with.
I've been kind of on the fence lately anyway with some lingering issues plaguing aspects of the game and waiting for a good boost in the right direction to reinvigorate my Trackmania desires again. But, unfortunately for me and my gameplay style this takes it in the wrong direction.
I still love Trackmania and the people here, and will likely remain in the community and will keep my eye out for new products or developments from Nadeo.
Good luck to all the development team + Hylis & Alinoa and a great community of players. I feel like I've made some true lifetime friends in here.
I don't understand this kind of attitude. Yes, it is a subscription model (no matter how hard Nadeo or Ubisoft try to deny that), but there's a good reason behind it. Hylis explained it - this game is supposed to be the ultimate Trackmania that they're going to develop constantly. The goal is (probably) to unite the community again with the long lasting game, like TMUF was. In the end, though - you have to admit it - Nadeo as a studio needs to be sustainable, and that's only achieveable by either rolling out new games every 2-3 years, or by a subscription model. Microtransactions are also a way, but in a small community like TM's, it would be seen very negatively. The pricing is fair, too. So where's the problem for you, Demented?
As for me, I'm waiting with (pre) ordering the game until I hear more about online play, customization and community's place in the new world of Trackmania. What about ManiaExchange, ItemExchange, other content-sharing centers that the players
have developed throughout the years. I hope Nadeo will give them an opportunity to create stuff in the new game, like they do now.