Doppler - A new competitive gamemode!

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Nerpson
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Doppler - A new competitive gamemode!

Post by Nerpson »

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Hi all!
I would like to present you my new competitive gamemode called Doppler based on speed.

How it works?
Instead of counting players' times, the script here raises players' speed at each checkpoint of the map. Then, it adds it to the precedent speed. So after one lap, you should have a summary of the speed you reached when passing the different checkpoints. (ex: 120+267+189+304=880) This summary is written in the scores board as points.
Take care! Giving up will dump your speed summary!

Goal
Get the best speed summary after a race or a lap (depends on the settings).

Game play consequences
You probably understood that, the goal is not to have the best time but get the best speed. So, while driving, instead of choosing the shortest path, you'll have to find the one that will give you a better speed. In addition, if you have a CP followed by a difficult turn, you will probably choose to keep your speed and fail the next turn: here we don't care of loosing time. A quick respawn after passing the CP will do just fine.
:pil

Settings
  • Best speed by laps (False = best by races)
    • Variable: S_LapsSpeedMode
    • Type: Boolean
    • Purpose: Switch between Laps and Speed mode (needs a script reload to take effect)
  • Dump the current lap speed when giving up
    • Variable: S_DumpSpeedOnReset
    • Type: Boolean
    • Purpose: If a player press the restart button, his current lap speed summary will be dumped (prevents using the same CP again and again)
  • Displaying speed in KPH (else MPH)
    • Variable: S_KPH
    • Type: Boolean
    • Purpose: Converts all scores into miles/h if unchecked.
  • Hide the module
    • Variable: S_HideModule
    • Type: Boolean
    • Purpose: Prevents the best players module to be shown.
  • Adds this number to the module's X coordinate
    • Variable: S_ModulePosDX
    • Type: Integer
    • Purpose: Moves the best players module horizontally.
  • Adds this number to the module's Y coordinate
    • Variable: S_ModulePosDY
    • Type: Integer
    • Purpose: Moves the best players module vertically.
Maps to play with
This gamemode is way better with maps using laps. Chase maps fit pretty well.

Development progress
Changelog:

Code: Select all

[2015-08-29]
+ Added a flash animation on the top of player's screens.
* Now players respawn automatically after finishing a track.

[2015-07-22]
+ Support for miles/h
+ Implemented the custom scores board
- Removed the TimeGap module
* Checkpoint count starts now with the number 1
* Rewroted the laps mode.

[2015/03/03]
* Bug fix

[2015/02/25]
- Removed the checkpoints time board
* In Lap mode, the Best speed is now refreshed when passing the multilap
* Fixed an issue with array indexes

[2015/02/22]
+ Fully working race speed mode and laps speed mode
+ Added the S_DumpSpeedOnReset setting and implemented its operation
+ Implemented the laps mode
* Modified the display of the scores for laps mode
* Fixed a crash when new players join in a race

[2015/02/21]
+ Added the speed dump when giving up.
+ Added a new label for the speed counter in the scores board
+ Added the laps mode setting (not yet implemented)
* Optimized the call of the scores sorting function
* Fixed the issue with scores not being sorted by speed

[2015/02/20]
* Fixed the issue with big messages being displayed all time
To do:

Code: Select all

Nothing for now.
Preview
Click these images for a better resolution!

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Checkpoint speed message

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Scores board in Race mode

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Scores board in Laps mode

Download
Last version:
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Mirror
Last edited by Nerpson on 31 Aug 2015, 10:27, edited 11 times in total.
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tcq
Posts: 2718
Joined: 15 Jun 2010, 11:02

Re: Doppler - A new competitive gamemode!

Post by tcq »

Sounds interesting, but I would add a factor that normalises the speed over the distance driven, if possible. Else I can imagine people never finishing one map, but instead respawn all the time to increase their overall speed. But maybe I misunderstood you mode :)
And what about a change to the score board to highlight the player that holds the most CP speed records :)
mvv0105
Posts: 243
Joined: 11 Jul 2013, 11:07
Location: Russia, Novosibirsk

Re: Doppler - A new competitive gamemode!

Post by mvv0105 »

It's similiar to Speedtrap mode in NFS series, i think. Good work, will be wait :thumbsup:
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adamkooo2
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Re: Doppler - A new competitive gamemode!

Post by adamkooo2 »

This week is gamemode week :P
Thanks for relase new gamemode :thx:

Is that a server on we can test your mode?
/\rkady
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Nerpson
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Re: Doppler - A new competitive gamemode!

Post by Nerpson »

- Tcq, that's a good idea. Firstly, there's actually a thing in the code that resets the speed summary when you give up. But I'll also check if it's possible.
- Which scoreboard are you talking about?

Adamkooo2, I often open my local server where I test new things on this gamemode. You should add me as friend (nickname:nikooo26) to see when I'm on it.
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oiram456
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Re: Doppler - A new competitive gamemode!

Post by oiram456 »

Looks really promising :)
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TheBigMiike
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Re: Doppler - A new competitive gamemode!

Post by TheBigMiike »

adamkooo2 wrote: This week is gamemode week :P
:lol:

- Chase
- Pursuit
- Doppler

:yes: gj creators

and gj Nerpson for your gamemode :thumbsup:
It sounds interesting.
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Nerpson
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Re: Doppler - A new competitive gamemode!

Post by Nerpson »

Thank you! :thx:
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tcq
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Re: Doppler - A new competitive gamemode!

Post by tcq »

Nerpson wrote:- Which scoreboard are you talking about?
I meant the "classement" that you show in the last screen of the opening post. Maybe I will find time to check out this game mode, sounds indeed promising :)
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Nerpson
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Re: Doppler - A new competitive gamemode!

Post by Nerpson »

Voilà!

The gamemode is released and fully working. Download it and please let me know the issues you probably encountered.

Enjoy!

PS: Please also let me know when you open a server with Doppler, I'll go check it. :)
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