Little update i have started the map building in the White and have now 6 maps all come with intros, but we are changing our logo for OceanMaina so yous will see the old one till the new logo is finished if i have time the older ones may get repleaced.
Still looking for Mesh builders to join our group.
pm please
OceanMania Sadly a sinking Boat
Moderator: English Moderator
Re: OceanMania New TP/Player channel
It's looking quite nice.
I hope to join in this week.
I hope to join in this week.
CPU: Intel I7-4770 64Bit @ 3.4Ghz.
Ram: 32GB DDR3
GPU: Geforce GXT 1060 6.2GB DDR5
Windows: 7 Pro SP1 64bit
Ram: 32GB DDR3
GPU: Geforce GXT 1060 6.2GB DDR5
Windows: 7 Pro SP1 64bit
- meuh21
- Posts: 1270
- Joined: 15 Jun 2010, 17:00
- Manialink: meuhbox
- Location: Dans mon champ...
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Re: OceanMania New TP/Player channel
Nice project
It remembers me my aborted project Boatmania : viewtopic.php?f=9&t=19185&start=300
And the Alligator boat (by MOO brand ) base on Turbo Formula :
Will be fun to compare the gameplay with mine (gameplay depend of water depth i guess). Boat wakes seem to be different so speed and behavior should also be different.
Good luck buddies
It remembers me my aborted project Boatmania : viewtopic.php?f=9&t=19185&start=300
And the Alligator boat (by MOO brand ) base on Turbo Formula :
Will be fun to compare the gameplay with mine (gameplay depend of water depth i guess). Boat wakes seem to be different so speed and behavior should also be different.
Good luck buddies
Re: OceanMania New TP/Player channel
Please check your PM
invite to join TM Projects !
as we have been working on this for also nearly 2 years.
invite to join TM Projects !
as we have been working on this for also nearly 2 years.
Re: OceanMania New TP/Player channel
People have asked do i stream on twitch well thats yes and no, was always just on xbox, till now i have just set up obs and will be streaming map building and also mesh modelling lastnights stream i made a tall shipyard/dock crane, i will add a link to my stream in the top main post.
Re: OceanMania New TP/Player channel
An incredible project, these are the most interesting thing I've seen in terms of tilte pack since I've been playing tm.
I can't imagine the hours of work. It's smart to use water which is one of the most realistic elements in tm.
Water is my element
if I can do whatever skin for you (car, building , panel etc... )
keep up the good work !!
I can't imagine the hours of work. It's smart to use water which is one of the most realistic elements in tm.
Water is my element
if I can do whatever skin for you (car, building , panel etc... )
keep up the good work !!
Pc : Asus G55VW / Intel i7-3630QM / GPU: Gtx 660m / Ram: 32go / x64 / Windows 10 Pro / display : 1366x768
Web Site : https://www.jak-jak.net/
Web Site : https://www.jak-jak.net/
Water effect on screen voting time
Voting time guys, the water splash that runs down your screen in game, i can have it less or more or none.
but there No opition in game to turn it off and on !!!
So just say Stay or Go !
but there No opition in game to turn it off and on !!!
So just say Stay or Go !
Re: OceanMania New TP/Player channel
Stay, medium please
Re: OceanMania New TP/Player channel
I personally think it's a cool effect but it bothers my eyes and don't like it while racing.
Maybe in Mediatracks it would be ok like End of Race replays, Intros or Podium, though I know that kind of defeats its purpose.
It might not bother me so much if the drops were about 10% - 25% the size they are now and about 50% more transparent, so there's still a hint of water hitting the windshield for effect but not so much it distracts from driving. As it is now I can't play it for very long.
Maybe in Mediatracks it would be ok like End of Race replays, Intros or Podium, though I know that kind of defeats its purpose.
It might not bother me so much if the drops were about 10% - 25% the size they are now and about 50% more transparent, so there's still a hint of water hitting the windshield for effect but not so much it distracts from driving. As it is now I can't play it for very long.
CPU: Intel I7-4770 64Bit @ 3.4Ghz.
Ram: 32GB DDR3
GPU: Geforce GXT 1060 6.2GB DDR5
Windows: 7 Pro SP1 64bit
Ram: 32GB DDR3
GPU: Geforce GXT 1060 6.2GB DDR5
Windows: 7 Pro SP1 64bit
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