FindMe™ Next - First manialink search engine in the World

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undef.de
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Re: FindMe™ - First manialink search engine in the World

Post by undef.de » 02 Jan 2015, 21:43

zocka wrote: The problem with automated indexing is
  • that we lack a way to really categorize a manialink/determine it's content, unless everyone starts placing hidden labels with defined ids that can be found by a crawler.
  • that we can't find dynamic maniascript links. A crawler would be limited to manialink attributes and explicit OpenLink calls.
If the manialink-master add a (xml or whatever) description file, then its easy to do a robot.
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Dommy
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Re: FindMe™ - First manialink search engine in the World

Post by Dommy » 02 Jan 2015, 21:59

I'm working hard now...
But i can use an XML file as database and connect it somehow with service made by other player (I'm noob at these services).

AT LEAST:
I made a giant step foward: now you can type words divided by spacebar with any possible order - it will show the same results, what gives me ability to show you even more correct results!!! Example: if you search now for "master of universe" it will show single page*. But if you type "of universe master" it will not. But i made this possible ;)

@guyz with links:
I'll add them as soon as I finish code update :)

@guyz who think Nando should made this:
Nadeo killed titlepack-center made by me. Give me one more chance please :teub:

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Re: FindMe™ - First manialink search engine in the World

Post by TheBigMiike » 02 Jan 2015, 22:13

zocka wrote:
TheBigMiike wrote:We can create a website (no need to be huge), invite players to add their manialink and we can create a manialink too where manialinks added on the website is published in categories on the manialink and they can be also searched on it.
Sounds like r-link to me ;)
I looked at it but the problem is that the content isn't up to date and the manialink submission is not automated : The manialink author needs to validate him :?
TMarc wrote:
TheBigMiike wrote:Why asking Nadeo for that when we can do that ourselves ?
Because Manialinks have to be registered on the Player Page?
I do not want the users to have to register the same link at different places, only to be in this or that index.
Nadeo has certainly others things to do like MP4 and they doesn't have enough informations on their database to do a Search Engine like domino54 did. They just have : manialinkname and the author.

I thought about a form (see below a old project abandoned but trying to continue actually) that players fill and after submission, the ML is added and can be searched in different categories : 2D Skins, 3D Skins, Shop Manialink, Team manialink, Horns, etc... ;)

Image
undef.de wrote:
zocka wrote: The problem with automated indexing is
  • that we lack a way to really categorize a manialink/determine it's content, unless everyone starts placing hidden labels with defined ids that can be found by a crawler.
  • that we can't find dynamic maniascript links. A crawler would be limited to manialink attributes and explicit OpenLink calls.
If the manialink-master add a (xml or whatever) description file, then its easy to do a robot.
I don't think Nadeo has enough time to do a robot.
Image Image

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Dommy
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Re: FindMe™ - First manialink search engine in the World

Post by Dommy » 02 Jan 2015, 22:57

Added:
  • Search looks for every word you type in, in any order
  • Home page: Show all button (or type "show all" in omnibox), bookmark button
  • Persistent to save previous search
  • Added clear omnibox button
  • New manialinks
Hope it's way more useful now :roll:

@TheBigMiike:
Nice work, but maybe we can connect "databases" then? ;)

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Re: FindMe™ - First manialink search engine in the World

Post by TheBigMiike » 02 Jan 2015, 23:09

domino54 wrote: @TheBigMiike:
Nice work, but maybe we can connect "databases" then? ;)
This is just a website with a manialink part for the moment. Manialinks I have is test manialink just to test my work. sorry :? My work is useless for you at the moment ;)
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undef.de
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Re: FindMe™ - First manialink search engine in the World

Post by undef.de » 03 Jan 2015, 00:21

TheBigMiike wrote:
undef.de wrote:
zocka wrote: The problem with automated indexing is
  • that we lack a way to really categorize a manialink/determine it's content, unless everyone starts placing hidden labels with defined ids that can be found by a crawler.
  • that we can't find dynamic maniascript links. A crawler would be limited to manialink attributes and explicit OpenLink calls.
If the manialink-master add a (xml or whatever) description file, then its easy to do a robot.
I don't think Nadeo has enough time to do a robot.
I doesn't meant that nadeo should build a robot, that should be done by us. But nadeo have a database with all registered manialinks, a good base to start a robot from to index all the pages.
Developer of UASECO, a controller with support of the Modescript Gamemodes for TM².
Visit the official website for more: UASECO.org


Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name

You like what i do? Then award a ManiaStar.

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toffe
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Re: FindMe™ - First manialink search engine in the World

Post by toffe » 03 Jan 2015, 12:01

Don't know if your working on it but got this when opening the manialink:
[86, 67] The objects of type CTrackManiaPlayerInfo does not support declaration of attribute Persistent_FindMe_LastSearch.

Line 86:

Code: Select all

declare persistent Text Persistent_FindMe_LastSearch for LocalUser;
\Toffe
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Re: FindMe™ - First manialink search engine in the World

Post by haenry » 03 Jan 2015, 12:25

undef.de wrote:
TheBigMiike wrote: I don't think Nadeo has enough time to do a robot.
I doesn't meant that nadeo should build a robot, that should be done by us. But nadeo have a database with all registered manialinks, a good base to start a robot from to index all the pages.
exactly :thumbsup:
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Re: FindMe™ - First manialink search engine in the World

Post by Dommy » 03 Jan 2015, 12:27

toffe wrote:Don't know if your working on it but got this when opening the manialink:
[86, 67] The objects of type CTrackManiaPlayerInfo does not support declaration of attribute Persistent_FindMe_LastSearch.

Line 86:

Code: Select all

declare persistent Text Persistent_FindMe_LastSearch for LocalUser;
\Toffe
it crashes if you are not in title :roll:

For now im looking for a workaround.

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Re: FindMe™ - First manialink search engine in the World

Post by zocka » 03 Jan 2015, 12:37

I usually declare persistent variables "for Page".

[Edit]
I would suggest adding something like "?ref=findme" or "&ref=findme" to the links, so manialink owners could see where they get visitors from ;)
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